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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.championsofkamigawa;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.Condition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.abilities.effects.common.FlipSourceEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.players.Player;
import mage.target.common.TargetOpponent;
/**
*
* @author LevelX2
*/
public class NezumiShortfang extends CardImpl {
public NezumiShortfang(UUID ownerId) {
super(ownerId, 131, "Nezumi Shortfang", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.expansionSetCode = "CHK";
this.subtype.add("Rat");
this.subtype.add("Rogue");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
this.flipCard = true;
this.flipCardName = "Stabwhisker the Odious";
// {1}{B}, {tap}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DiscardTargetEffect(1), new ManaCostsImpl("{1}{B}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetOpponent());
ability.addEffect(new ConditionalOneShotEffect(
new FlipSourceEffect(new StabwhiskerTheOdious()),
new CardsInTargetOpponentHandCondition(CardsInTargetOpponentHandCondition.CountType.FEWER_THAN, 1),
"Then if that player has no cards in hand, flip {this}"));
this.addAbility(ability);
}
public NezumiShortfang(final NezumiShortfang card) {
super(card);
}
@Override
public NezumiShortfang copy() {
return new NezumiShortfang(this);
}
}
class StabwhiskerTheOdious extends Token {
StabwhiskerTheOdious() {
super("Stabwhisker the Odious", "");
supertype.add("Legendary");
cardType.add(CardType.CREATURE);
color.setBlack(true);
subtype.add("Rat");
subtype.add("Shaman");
power = new MageInt(3);
toughness = new MageInt(3);
// At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(
Zone.BATTLEFIELD, new StabwhiskerLoseLifeEffect(), TargetController.OPPONENT, false, true));
}
}
class StabwhiskerLoseLifeEffect extends OneShotEffect {
public StabwhiskerLoseLifeEffect() {
super(Outcome.LoseLife);
this.staticText = "that player loses 1 life for each card fewer than three in his or her hand";
}
public StabwhiskerLoseLifeEffect(final StabwhiskerLoseLifeEffect effect) {
super(effect);
}
@Override
public StabwhiskerLoseLifeEffect copy() {
return new StabwhiskerLoseLifeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player opponent = game.getPlayer(getTargetPointer().getFirst(game, source));
if (opponent != null) {
int lifeLose = 3 - opponent.getHand().size();
if (lifeLose > 0 ) {
opponent.loseLife(lifeLose, game);
}
return true;
}
return false;
}
}
class CardsInTargetOpponentHandCondition implements Condition {
public static enum CountType { MORE_THAN, FEWER_THAN, EQUAL_TO };
private Condition condition;
private CountType type;
private int count;
public CardsInTargetOpponentHandCondition() {
this(CountType.EQUAL_TO, 0);
}
public CardsInTargetOpponentHandCondition (CountType type, int count ) {
this.type = type;
this.count = count;
}
public CardsInTargetOpponentHandCondition (CountType type, int count, Condition conditionToDecorate ) {
this(type, count);
this.condition = conditionToDecorate;
}
@Override
public boolean apply(Game game, Ability source) {
boolean conditionApplies = false;
Player opponent = game.getPlayer(source.getFirstTarget());
if (opponent == null) {
return false;
}
switch ( this.type ) {
case FEWER_THAN:
conditionApplies = opponent.getHand().size() < this.count;
break;
case MORE_THAN:
conditionApplies = opponent.getHand().size() > this.count;
break;
case EQUAL_TO:
conditionApplies = opponent.getHand().size() == this.count;
break;
}
//If a decorated condition exists, check it as well and apply them together.
if ( this.condition != null ) {
conditionApplies = conditionApplies && this.condition.apply(game, source);
}
return conditionApplies;
}
}