Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.CardsInTargetOpponentHandCondition

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package mage.sets.championsofkamigawa;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.Condition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.abilities.effects.common.FlipSourceEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.players.Player;
import mage.target.common.TargetOpponent;

/**
*
* @author LevelX2
*/
public class NezumiShortfang extends CardImpl {

    public NezumiShortfang(UUID ownerId) {
        super(ownerId, 131, "Nezumi Shortfang", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}");
        this.expansionSetCode = "CHK";
        this.subtype.add("Rat");
        this.subtype.add("Rogue");

        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.flipCard = true;
        this.flipCardName = "Stabwhisker the Odious";

        // {1}{B}, {tap}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DiscardTargetEffect(1), new ManaCostsImpl("{1}{B}"));
        ability.addCost(new TapSourceCost());
        ability.addTarget(new TargetOpponent());
        ability.addEffect(new ConditionalOneShotEffect(
                    new FlipSourceEffect(new StabwhiskerTheOdious()),
                    new CardsInTargetOpponentHandCondition(CardsInTargetOpponentHandCondition.CountType.FEWER_THAN, 1),
                    "Then if that player has no cards in hand, flip {this}"));
        this.addAbility(ability);
    }

    public NezumiShortfang(final NezumiShortfang card) {
        super(card);
    }

    @Override
    public NezumiShortfang copy() {
        return new NezumiShortfang(this);
    }
}

class StabwhiskerTheOdious extends Token {

    StabwhiskerTheOdious() {
        super("Stabwhisker the Odious", "");
        supertype.add("Legendary");
        cardType.add(CardType.CREATURE);
        color.setBlack(true);
        subtype.add("Rat");
        subtype.add("Shaman");
        power = new MageInt(3);
        toughness = new MageInt(3);

        // At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
        this.addAbility(new BeginningOfUpkeepTriggeredAbility(
                Zone.BATTLEFIELD, new StabwhiskerLoseLifeEffect(), TargetController.OPPONENT, false, true));
    }
}

class StabwhiskerLoseLifeEffect extends OneShotEffect {

    public StabwhiskerLoseLifeEffect() {
        super(Outcome.LoseLife);
        this.staticText = "that player loses 1 life for each card fewer than three in his or her hand";
    }

    public StabwhiskerLoseLifeEffect(final StabwhiskerLoseLifeEffect effect) {
        super(effect);
    }

    @Override
    public StabwhiskerLoseLifeEffect copy() {
        return new StabwhiskerLoseLifeEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player opponent = game.getPlayer(getTargetPointer().getFirst(game, source));
        if (opponent != null) {
            int lifeLose = 3 - opponent.getHand().size();
            if (lifeLose > 0 ) {
                opponent.loseLife(lifeLose, game);
            }
            return true;
        }
        return false;
    }
}

class CardsInTargetOpponentHandCondition implements Condition {

    public static enum CountType { MORE_THAN, FEWER_THAN, EQUAL_TO };
    private Condition condition;
    private CountType type;
    private int count;

        public CardsInTargetOpponentHandCondition() {
            this(CountType.EQUAL_TO, 0);
        }

    public CardsInTargetOpponentHandCondition (CountType type, int count ) {
        this.type = type;
        this.count = count;
    }

    public CardsInTargetOpponentHandCondition (CountType type, int count, Condition conditionToDecorate ) {
        this(type, count);
        this.condition = conditionToDecorate;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        boolean conditionApplies = false;
        Player opponent = game.getPlayer(source.getFirstTarget());
        if (opponent == null) {
            return false;
        }
        switch ( this.type ) {
            case FEWER_THAN:
                conditionApplies = opponent.getHand().size() < this.count;
                break;
            case MORE_THAN:
                conditionApplies = opponent.getHand().size()  > this.count;
                break;
            case EQUAL_TO:
                conditionApplies = opponent.getHand().size()  == this.count;
                break;
        }

        //If a decorated condition exists, check it as well and apply them together.
        if ( this.condition != null ) {
            conditionApplies = conditionApplies && this.condition.apply(game, source);
        }

        return conditionApplies;
    }
}
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