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package mage.sets.championsofkamigawa;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterLandPermanent;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class NaturesWill extends CardImpl {
public NaturesWill(UUID ownerId) {
super(ownerId, 230, "Nature's Will", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}{G}");
this.expansionSetCode = "CHK";
this.color.setGreen(true);
// Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
this.addAbility(new NaturesWillTriggeredAbility());
}
public NaturesWill(final NaturesWill card) {
super(card);
}
@Override
public NaturesWill copy() {
return new NaturesWill(this);
}
}
class NaturesWillTriggeredAbility extends TriggeredAbilityImpl {
private boolean madeDamge = false;
private Set<UUID> damagedPlayers = new HashSet<UUID>();
public NaturesWillTriggeredAbility() {
super(Zone.BATTLEFIELD, new NaturesWillEffect(), false);
}
public NaturesWillTriggeredAbility(final NaturesWillTriggeredAbility ability) {
super(ability);
this.madeDamge = ability.madeDamge;
this.damagedPlayers = new HashSet<UUID>();
this.damagedPlayers.addAll(ability.damagedPlayers);
}
@Override
public NaturesWillTriggeredAbility copy() {
return new NaturesWillTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event instanceof DamagedPlayerEvent) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
Permanent p = game.getPermanent(event.getSourceId());
if (damageEvent.isCombatDamage() && p != null && p.getControllerId().equals(this.getControllerId())) {
madeDamge = true;
damagedPlayers.add(event.getPlayerId());
}
}
if (event.getType().equals(GameEvent.EventType.COMBAT_DAMAGE_STEP_POST)) {
if (madeDamge) {
Set<UUID> damagedPlayersCopy = new HashSet<UUID>();
damagedPlayersCopy.addAll(damagedPlayers);
for(Effect effect: this.getEffects()) {
effect.setValue("damagedPlayers", damagedPlayersCopy);
}
damagedPlayers.clear();
madeDamge = false;
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever one or more creatures you control deal combat damage to a player, " + super.getRule();
}
}
class NaturesWillEffect extends OneShotEffect {
public NaturesWillEffect() {
super(Outcome.Benefit);
this.staticText = "tap all lands that player controls and untap all lands you control";
}
public NaturesWillEffect(final NaturesWillEffect effect) {
super(effect);
}
@Override
public NaturesWillEffect copy() {
return new NaturesWillEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Set<UUID> damagedPlayers = (HashSet<UUID>) this.getValue("damagedPlayers");
if (damagedPlayers == null) {
return false;
}
FilterLandPermanent filter = new FilterLandPermanent();
List<Permanent> lands = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game);
for (Permanent land : lands) {
if (damagedPlayers.contains(land.getControllerId())) {
land.tap(game);
} else if (land.getControllerId().equals(source.getControllerId())) {
land.untap(game);
}
}
return false;
}
}