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package mage.sets.championsofkamigawa;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continious.GainAbilityAllEffect;
import mage.abilities.keyword.FearAbility;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.permanent.token.RatToken;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author LevelX
*/
public class MarrowGnawer extends CardImpl {
private static final FilterCreaturePermanent filterFear = new FilterCreaturePermanent("Rat creatures");
private static final FilterControlledCreaturePermanent filterSacrifice = new FilterControlledCreaturePermanent("a Rat");
private static final FilterControlledCreaturePermanent filter3 = new FilterControlledCreaturePermanent("the number of Rats you control");
{
SubtypePredicate ratPredicate = new SubtypePredicate("Rat");
filterFear.add(ratPredicate);
filterSacrifice.add(ratPredicate);
filter3.add(ratPredicate);
}
public MarrowGnawer (UUID ownerId) {
super(ownerId, 124, "Marrow-Gnawer", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
this.expansionSetCode = "CHK";
this.subtype.add("Rat");
this.subtype.add("Rogue");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(FearAbility.getInstance(), Duration.WhileOnBattlefield, filterFear)));
// {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.
Ability ability;
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new RatToken(),new PermanentsOnBattlefieldCount(filter3)), new SacrificeTargetCost(new TargetControlledPermanent(filterSacrifice)));
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public MarrowGnawer (final MarrowGnawer card) {
super(card);
}
@Override
public MarrowGnawer copy() {
return new MarrowGnawer(this);
}
}