Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.JunkyoBell$JunkyoBellSacrificeEffect

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package mage.sets.championsofkamigawa;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.targetpointer.FixedTarget;

/**
* @author LevelX
*/
public class JunkyoBell extends CardImpl {

    public JunkyoBell(UUID ownerId) {
        super(ownerId, 258, "Junkyo Bell", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
        this.expansionSetCode = "CHK";
       
        // At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn,
        // where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
        PermanentsOnBattlefieldCount amount = new PermanentsOnBattlefieldCount(new FilterControlledCreaturePermanent());
        Ability ability = new BeginningOfUpkeepTriggeredAbility(new BoostTargetEffect(amount, amount, Duration.EndOfTurn), TargetController.YOU, true);
        ability.addTarget(new TargetControlledCreaturePermanent());
        ability.addEffect(new JunkyoBellSacrificeEffect());
        this.addAbility(ability);
    }

    public JunkyoBell(final JunkyoBell card) {
        super(card);
    }

    @Override
    public JunkyoBell copy() {
        return new JunkyoBell(this);
    }

   
private class JunkyoBellSacrificeEffect extends OneShotEffect {

    public JunkyoBellSacrificeEffect() {
        super(Outcome.Sacrifice);
        this.staticText = "If you do, sacrifice that creature at the beginning of the next end step";
    }

    public JunkyoBellSacrificeEffect(final JunkyoBellSacrificeEffect effect) {
        super(effect);
    }

    @Override
    public JunkyoBellSacrificeEffect copy() {
        return new JunkyoBellSacrificeEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent creature = game.getPermanent(source.getFirstTarget());
        if (creature != null) {
            SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice boosted " + creature.getName());
            sacrificeEffect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
            DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
            delayedAbility.setSourceId(source.getSourceId());
            delayedAbility.setControllerId(source.getControllerId());
            game.addDelayedTriggeredAbility(delayedAbility);
            return true;
        }
        return false;
    }
}
}
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