Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.HikariTwilightGuardianEffect

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package mage.sets.championsofkamigawa;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromExileEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterSpiritOrArcaneCard;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author Loki
*/
public class HikariTwilightGuardian extends CardImpl {

    private static final FilterSpiritOrArcaneCard filter = new FilterSpiritOrArcaneCard();

    public HikariTwilightGuardian (UUID ownerId) {
        super(ownerId, 12, "Hikari, Twilight Guardian", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
        this.expansionSetCode = "CHK";
        this.supertype.add("Legendary");
        this.subtype.add("Spirit");
        this.color.setWhite(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);
        // Flying
        this.addAbility(FlyingAbility.getInstance());

        // Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
        this.addAbility(new SpellCastControllerTriggeredAbility(new HikariTwilightGuardianEffect(), filter, true));
    }

    public HikariTwilightGuardian (final HikariTwilightGuardian card) {
        super(card);
    }

    @Override
    public HikariTwilightGuardian copy() {
        return new HikariTwilightGuardian(this);
    }

}

class HikariTwilightGuardianEffect extends OneShotEffect {

    private static final String effectText = "Exile {this}. Return it to the battlefield under your control at the beginning of the next end step";

    HikariTwilightGuardianEffect ( ) {
        super(Outcome.Benefit);
        staticText = effectText;
    }

    HikariTwilightGuardianEffect(HikariTwilightGuardianEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = game.getPermanent(source.getSourceId());
        if (permanent != null) {
            if (permanent.moveToExile(source.getSourceId(), "Hikari, Twilight Guardian", source.getSourceId(), game)) {
                //create delayed triggered ability
                AtEndOfTurnDelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(
                        new ReturnFromExileEffect(source.getSourceId(), Zone.BATTLEFIELD));
                delayedAbility.setSourceId(source.getSourceId());
                delayedAbility.setControllerId(source.getControllerId());
                game.addDelayedTriggeredAbility(delayedAbility);
                return true;
            }
        }
        return false;
    }

    @Override
    public HikariTwilightGuardianEffect copy() {
        return new HikariTwilightGuardianEffect(this);
    }

}
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