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package mage.sets.bornofthegods;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.combat.MustBeBlockedByTargetSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class VortexElemental extends CardImpl {
public VortexElemental(UUID ownerId) {
super(ownerId, 56, "Vortex Elemental", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{U}");
this.expansionSetCode = "BNG";
this.subtype.add("Elemental");
this.color.setBlue(true);
this.power = new MageInt(0);
this.toughness = new MageInt(1);
// {U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new VortexElementaöEffect(), new ManaCostsImpl("{U}")));
// {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MustBeBlockedByTargetSourceEffect(), new ManaCostsImpl("{3}{U}{U}"));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public VortexElemental(final VortexElemental card) {
super(card);
}
@Override
public VortexElemental copy() {
return new VortexElemental(this);
}
}
class VortexElementaöEffect extends OneShotEffect {
public VortexElementaöEffect() {
super(Outcome.Benefit);
this.staticText = "Put {this} and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries";
}
public VortexElementaöEffect(final VortexElementaöEffect effect) {
super(effect);
}
@Override
public VortexElementaöEffect copy() {
return new VortexElementaöEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Combat combat = game.getState().getCombat();
Set<UUID> creaturesToReturn = new HashSet<UUID>();
Set<UUID> playersToShuffle = new HashSet<UUID>();
creaturesToReturn.add(source.getSourceId());
if (combat != null) {
for(CombatGroup combatGroup: combat.getGroups()) {
if (combatGroup.getAttackers().contains(source.getSourceId())) {
creaturesToReturn.addAll(combatGroup.getBlockers());
} else if (combatGroup.getBlockers().contains(source.getSourceId())) {
creaturesToReturn.addAll(combatGroup.getAttackers());
}
}
}
for (UUID creatureId: creaturesToReturn) {
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
playersToShuffle.add(creature.getControllerId());
creature.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
}
}
for (UUID playerId: playersToShuffle){
Player player = game.getPlayer(playerId);
if (player != null) {
player.shuffleLibrary(game);
}
}
return true;
}
return false;
}
}