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package mage.sets.bornofthegods;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class SearingBlood extends CardImpl {
public SearingBlood(UUID ownerId) {
super(ownerId, 111, "Searing Blood", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{R}{R}");
this.expansionSetCode = "BNG";
this.color.setRed(true);
// Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller.
this.getSpellAbility().addEffect(new SearingBloodEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public SearingBlood(final SearingBlood card) {
super(card);
}
@Override
public SearingBlood copy() {
return new SearingBlood(this);
}
}
class SearingBloodEffect extends OneShotEffect {
public SearingBloodEffect() {
super(Outcome.Damage);
this.staticText = "{this} deals 2 damage to target creature. When that creature dies this turn, {this} deals 3 damage to that creature's controller";
}
public SearingBloodEffect(final SearingBloodEffect effect) {
super(effect);
}
@Override
public SearingBloodEffect copy() {
return new SearingBloodEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
DelayedTriggeredAbility delayedAbility = new SearingBloodDelayedTriggeredAbility(source.getFirstTarget());
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return new DamageTargetEffect(2).apply(game, source);
}
}
class SearingBloodDelayedTriggeredAbility extends DelayedTriggeredAbility {
private UUID target;
public SearingBloodDelayedTriggeredAbility(UUID target) {
super(new SearingBloodDelayedEffect(target), Duration.EndOfTurn);
this.target = target;
}
public SearingBloodDelayedTriggeredAbility(SearingBloodDelayedTriggeredAbility ability) {
super(ability);
this.target = ability.target;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.ZONE_CHANGE && event.getTargetId().equals(target)) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD && zEvent.getToZone() == Zone.GRAVEYARD) {
return true;
}
}
return false;
}
@Override
public SearingBloodDelayedTriggeredAbility copy() {
return new SearingBloodDelayedTriggeredAbility(this);
}
@Override
public String getRule() {
return "When that creature dies this turn, {this} deals 3 damage to that creature's controller.";
}
}
class SearingBloodDelayedEffect extends OneShotEffect {
protected UUID target;
public SearingBloodDelayedEffect(UUID target) {
super(Outcome.Damage);
this.target = target;
}
public SearingBloodDelayedEffect(final SearingBloodDelayedEffect effect) {
super(effect);
this.target = effect.target;
}
@Override
public SearingBloodDelayedEffect copy() {
return new SearingBloodDelayedEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = (Permanent) game.getLastKnownInformation(target, Zone.BATTLEFIELD);
if (permanent != null) {
Player player = game.getPlayer(permanent.getControllerId());
if (player != null) {
player.damage(3, source.getSourceId(), game, false, true);
return true;
}
}
return false;
}
}