Package mage.sets.bornofthegods

Source Code of mage.sets.bornofthegods.Peregrination

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.bornofthegods;

import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ScryEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterBasicLandCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCardInLibrary;

/**
*
* @author LevelX2
*/
public class Peregrination extends CardImpl {

    public Peregrination(UUID ownerId) {
        super(ownerId, 132, "Peregrination", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{3}{G}");
        this.expansionSetCode = "BNG";

        this.color.setGreen(true);

        // Seach your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1.
        this.getSpellAbility().addEffect(new PeregrinationEffect());
        Effect effect = new ScryEffect(1);
        effect.setText("then scry 1  <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>");
        this.getSpellAbility().addEffect(effect);
    }

    public Peregrination(final Peregrination card) {
        super(card);
    }

    @Override
    public Peregrination copy() {
        return new Peregrination(this);
    }
}

class PeregrinationEffect extends OneShotEffect {

    protected static final FilterCard filter = new FilterCard("card to put on the battlefield tapped");

    public PeregrinationEffect() {
        super(Outcome.PutLandInPlay);
        staticText = "Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library";
    }

    public PeregrinationEffect(final PeregrinationEffect effect) {
        super(effect);
    }

    @Override
    public PeregrinationEffect copy() {
        return new PeregrinationEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        TargetCardInLibrary target = new TargetCardInLibrary(0, 2, new FilterBasicLandCard());
        Player player = game.getPlayer(source.getControllerId());
        if (player.searchLibrary(target, game)) {
            if (target.getTargets().size() > 0) {
                Cards revealed = new CardsImpl();
                for (UUID cardId: target.getTargets()) {
                    Card card = player.getLibrary().getCard(cardId, game);
                    revealed.add(card);
                }
                player.revealCards("Peregrination", revealed, game);
                if (target.getTargets().size() == 2) {
                    TargetCard target2 = new TargetCard(Zone.PICK, filter);
                    player.choose(Outcome.Benefit, revealed, target2, game);
                    Card card = revealed.get(target2.getFirstTarget(), game);

                    player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId(), true);
                    revealed.remove(card);
                    card = revealed.getCards(game).iterator().next();
                    player.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
                }
                else if (target.getTargets().size() == 1) {
                    Card card = revealed.getCards(game).iterator().next();
                    player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId(), true);
                }

            }
            player.shuffleLibrary(game);
            return true;
        }
        player.shuffleLibrary(game);
        return false;

    }

}
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