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package mage.sets.bornofthegods;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class HuntersProwess extends CardImpl {
public HuntersProwess(UUID ownerId) {
super(ownerId, 124, "Hunter's Prowess", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{G}");
this.expansionSetCode = "BNG";
this.color.setGreen(true);
// Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Effect effect = new BoostTargetEffect(3,3, Duration.EndOfTurn);
effect.setText("Until end of turn, target creature gets +3/+3");
this.getSpellAbility().addEffect(effect);
effect = new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
effect.setText("and gains trample");
this.getSpellAbility().addEffect(effect);
Ability grantedAbility = new DealsCombatDamageToAPlayerTriggeredAbility(new HuntersProwessDrawEffect(), false, true);
this.getSpellAbility().addEffect(new GainAbilityTargetEffect(grantedAbility, Duration.EndOfTurn,
"and \"Whenever this creature deals combat damage to a player, draw that many cards.\""));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public HuntersProwess(final HuntersProwess card) {
super(card);
}
@Override
public HuntersProwess copy() {
return new HuntersProwess(this);
}
}
class HuntersProwessDrawEffect extends OneShotEffect {
public HuntersProwessDrawEffect() {
super(Outcome.Benefit);
this.staticText = "draw that many cards";
}
public HuntersProwessDrawEffect(final HuntersProwessDrawEffect effect) {
super(effect);
}
@Override
public HuntersProwessDrawEffect copy() {
return new HuntersProwessDrawEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int damage = (Integer) this.getValue("damage");
if (damage > 0) {
controller.drawCards(damage, game);
}
return true;
}
return false;
}
}