Package mage.sets.bornofthegods

Source Code of mage.sets.bornofthegods.HuntersProwessDrawEffect

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package mage.sets.bornofthegods;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author LevelX2
*/
public class HuntersProwess extends CardImpl {

    public HuntersProwess(UUID ownerId) {
        super(ownerId, 124, "Hunter's Prowess", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{G}");
        this.expansionSetCode = "BNG";

        this.color.setGreen(true);

        // Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
        Effect effect = new BoostTargetEffect(3,3, Duration.EndOfTurn);
        effect.setText("Until end of turn, target creature gets +3/+3");       
        this.getSpellAbility().addEffect(effect);
        effect = new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
        effect.setText("and gains trample");       
        this.getSpellAbility().addEffect(effect);       
        Ability grantedAbility = new DealsCombatDamageToAPlayerTriggeredAbility(new HuntersProwessDrawEffect(), false, true);
        this.getSpellAbility().addEffect(new GainAbilityTargetEffect(grantedAbility, Duration.EndOfTurn,
                "and \"Whenever this creature deals combat damage to a player, draw that many cards.\""));
        this.getSpellAbility().addTarget(new TargetCreaturePermanent());
    }

    public HuntersProwess(final HuntersProwess card) {
        super(card);
    }

    @Override
    public HuntersProwess copy() {
        return new HuntersProwess(this);
    }
}

class HuntersProwessDrawEffect extends OneShotEffect {

    public HuntersProwessDrawEffect() {
        super(Outcome.Benefit);
        this.staticText = "draw that many cards";
    }

    public HuntersProwessDrawEffect(final HuntersProwessDrawEffect effect) {
        super(effect);
    }

    @Override
    public HuntersProwessDrawEffect copy() {
        return new HuntersProwessDrawEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            int damage = (Integer) this.getValue("damage");
            if (damage > 0) {
                controller.drawCards(damage, game);
            }
            return true;
        }


        return false;
    }
}
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