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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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package mage.sets.betrayersofkamigawa;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.condition.common.MyTurnCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.keyword.NinjutsuAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author LevelX2
*/
public class WalkerOfSecretWays extends CardImpl {
private static final FilterControlledCreaturePermanent filterCreature = new FilterControlledCreaturePermanent("Ninja you control");
static {
filterCreature.add((new SubtypePredicate("Ninja")));
}
public WalkerOfSecretWays(UUID ownerId) {
super(ownerId, 60, "Walker of Secret Ways", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
this.expansionSetCode = "BOK";
this.subtype.add("Human");
this.subtype.add("Ninja");
this.color.setBlue(true);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
this.addAbility(new NinjutsuAbility(new ManaCostsImpl("{1}{U}")));
// Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new WalkerOfSecretWaysEffect(), true, true));
// {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.
Ability ability = new ActivateIfConditionActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandTargetEffect(), new ManaCostsImpl("{1}{U}"), MyTurnCondition.getInstance());
ability.addTarget(new TargetControlledCreaturePermanent(1,1, filterCreature, false));
this.addAbility(ability);
}
public WalkerOfSecretWays(final WalkerOfSecretWays card) {
super(card);
}
@Override
public WalkerOfSecretWays copy() {
return new WalkerOfSecretWays(this);
}
}
class WalkerOfSecretWaysEffect extends OneShotEffect {
WalkerOfSecretWaysEffect() {
super(Outcome.Detriment);
staticText = "look at that player's hand";
}
WalkerOfSecretWaysEffect(final WalkerOfSecretWaysEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null && controller != null) {
controller.lookAtCards("Walker of Secret Ways", player.getHand(), game);
}
return true;
}
@Override
public WalkerOfSecretWaysEffect copy() {
return new WalkerOfSecretWaysEffect(this);
}
}