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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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package mage.sets.betrayersofkamigawa;
import mage.constants.*;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
import mage.game.events.GameEvent.EventType;
/**
* @author Loki
*/
public class UmezawasJitte extends CardImpl {
public UmezawasJitte(UUID ownerId) {
super(ownerId, 163, "Umezawa's Jitte", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{2}");
this.expansionSetCode = "BOK";
this.supertype.add("Legendary");
this.subtype.add("Equipment");
// Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
this.addAbility(new UmezawasJitteAbility());
// Remove a charge counter from Umezawa's Jitte: Choose one Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2, Duration.EndOfTurn), new RemoveCountersSourceCost(CounterType.CHARGE.createInstance()));
Mode mode = new Mode();
mode.getEffects().add(new BoostTargetEffect(-1, -1, Duration.EndOfTurn));
mode.getTargets().add(new TargetCreaturePermanent());
ability.addMode(mode);
mode = new Mode();
mode.getEffects().add(new GainLifeEffect(2));
ability.addMode(mode);
this.addAbility(ability);
// Equip {2}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
}
public UmezawasJitte(final UmezawasJitte card) {
super(card);
}
@Override
public UmezawasJitte copy() {
return new UmezawasJitte(this);
}
}
class UmezawasJitteAbility extends TriggeredAbilityImpl {
private boolean usedInPhase;
public UmezawasJitteAbility() {
super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.CHARGE.createInstance(2)));
this.usedInPhase = false;
}
public UmezawasJitteAbility(final UmezawasJitteAbility ability) {
super(ability);
this.usedInPhase = ability.usedInPhase;
}
@Override
public UmezawasJitteAbility copy() {
return new UmezawasJitteAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event instanceof DamagedEvent && !usedInPhase && ((DamagedEvent) event).isCombatDamage()) {
Permanent permanent = game.getPermanent(event.getSourceId());
if (permanent != null && permanent.getAttachments().contains(this.getSourceId())) {
usedInPhase = true;
return true;
}
}
if (event.getType().equals(EventType.COMBAT_DAMAGE_STEP_PRE)) {
usedInPhase = false;
}
return false;
}
@Override
public String getRule() {
return "Whenever equipped creature deals combat damage, " + super.getRule();
}
}