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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.betrayersofkamigawa;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class TwistAllegiance extends CardImpl {
public TwistAllegiance(UUID ownerId) {
super(ownerId, 120, "Twist Allegiance", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{6}{R}");
this.expansionSetCode = "BOK";
this.color.setRed(true);
// You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
this.getSpellAbility().addEffect(new TwistAllegianceEffect());
this.getSpellAbility().addTarget(new TargetOpponent());
}
public TwistAllegiance(final TwistAllegiance card) {
super(card);
}
@Override
public TwistAllegiance copy() {
return new TwistAllegiance(this);
}
}
class TwistAllegianceEffect extends OneShotEffect {
public TwistAllegianceEffect() {
super(Outcome.Detriment);
this.staticText = "You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn";
}
public TwistAllegianceEffect(final TwistAllegianceEffect effect) {
super(effect);
}
@Override
public TwistAllegianceEffect copy() {
return new TwistAllegianceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player targetOpponent = game.getPlayer(getTargetPointer().getFirst(game, source));
if (controller != null) {
for (Permanent permanent: game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), source.getSourceId(), game)) {
// only creatures of controller & target opponent
if (permanent.getControllerId().equals(source.getControllerId()) || permanent.getControllerId().equals(targetOpponent.getId())) {
UUID newController = permanent.getControllerId().equals(source.getControllerId()) ? targetOpponent.getId() : source.getControllerId();
ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfTurn, true, newController);
effect.setTargetPointer(new FixedTarget(permanent.getId()));
game.addEffect(effect, source);
permanent.untap(game);
effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(permanent.getId()));
game.addEffect(effect, source);
}
}
return true;
}
return false;
}
}