/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.betrayersofkamigawa;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
/**
*
* @author LevelX2
*/
public class ToilsOfNightAndDay extends CardImpl {
public ToilsOfNightAndDay(UUID ownerId) {
super(ownerId, 57, "Toils of Night and Day", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{2}{U}");
this.expansionSetCode = "BOK";
this.subtype.add("Arcane");
this.color.setBlue(true);
// You may tap or untap target permanent, then you may tap or untap another target permanent.
this.getSpellAbility().addEffect(new ToilsOfNightAndDayEffect());
this.getSpellAbility().addTarget(new TargetPermanent(0, 2, new FilterPermanent(), false));
}
public ToilsOfNightAndDay(final ToilsOfNightAndDay card) {
super(card);
}
@Override
public ToilsOfNightAndDay copy() {
return new ToilsOfNightAndDay(this);
}
private class ToilsOfNightAndDayEffect extends OneShotEffect {
public ToilsOfNightAndDayEffect() {
super(Outcome.Tap);
this.staticText = "You may tap or untap target permanent, then you may tap or untap another target permanent";
}
public ToilsOfNightAndDayEffect(final ToilsOfNightAndDayEffect effect) {
super(effect);
}
@Override
public ToilsOfNightAndDayEffect copy() {
return new ToilsOfNightAndDayEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
for (UUID targetId : source.getTargets().get(0).getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
if (player.chooseUse(Outcome.Tap, new StringBuilder("Tap ").append(permanent.getName()).append("?").toString(), game)) {
permanent.tap(game);
} else if (player.chooseUse(Outcome.Untap, new StringBuilder("Untap ").append(permanent.getName()).append("?").toString(), game)) {
permanent.untap(game);
}
}
}
return true;
}
return false;
}
}
}