Package mage.sets.betrayersofkamigawa

Source Code of mage.sets.betrayersofkamigawa.SkullsnatcherTriggeredAbility

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package mage.sets.betrayersofkamigawa;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.keyword.NinjutsuAbility;
import mage.cards.CardImpl;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.other.OwnerIdPredicate;
import mage.filter.predicate.permanent.UnblockedPredicate;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.target.common.TargetCardInOpponentsGraveyard;

/**
*
* @author LevelX2
*/
public class Skullsnatcher extends CardImpl {

    private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("unblocked attacker you control");

    static {
        filter.add(new UnblockedPredicate());
    }

    public Skullsnatcher(UUID ownerId) {
        super(ownerId, 84, "Skullsnatcher", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{B}");
        this.expansionSetCode = "BOK";
        this.subtype.add("Rat");
        this.subtype.add("Ninja");
        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
        this.addAbility(new NinjutsuAbility(new ManaCostsImpl("{B")));
       
        // Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
        Effect effect = new ExileTargetEffect(null, "", Zone.GRAVEYARD);
        effect.setText("exile up to two target cards from that player's graveyard");
        this.addAbility(new SkullsnatcherTriggeredAbility(effect));
    }

    public Skullsnatcher(final Skullsnatcher card) {
        super(card);
    }

    @Override
    public Skullsnatcher copy() {
        return new Skullsnatcher(this);
    }
}

class SkullsnatcherTriggeredAbility extends TriggeredAbilityImpl {

    SkullsnatcherTriggeredAbility(Effect effect) {
        super(Zone.BATTLEFIELD, effect, false);
    }

    SkullsnatcherTriggeredAbility(final SkullsnatcherTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public SkullsnatcherTriggeredAbility copy() {
        return new SkullsnatcherTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event instanceof DamagedPlayerEvent
                && ((DamagedPlayerEvent) event).isCombatDamage()
                && event.getSourceId().equals(sourceId)) {

            FilterCard filter = new FilterCard("up to two target cards from that player's graveyard");
            filter.add(new OwnerIdPredicate(event.getPlayerId()));
            filter.setMessage("up to two cards in " + game.getPlayer(event.getTargetId()).getName() + "'s graveyard");
            this.getTargets().clear();
            this.addTarget(new TargetCardInOpponentsGraveyard(0,2,filter));
            return true;
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever {this} deals combat damage to a player, " + super.getRule();
   }
}
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