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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.betrayersofkamigawa;
import java.util.UUID;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AddManaToManaPoolEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class MarkOfSakiko extends CardImpl {
public MarkOfSakiko(UUID ownerId) {
super(ownerId, 135, "Mark of Sakiko", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
this.expansionSetCode = "BOK";
this.subtype.add("Aura");
this.color.setGreen(true);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."
Effect effect = new GainAbilityAttachedEffect(new MarkOfSakikoTriggeredAbility(), AttachmentType.AURA);
effect.setText("Enchanted creature has \"Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.\"");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
}
public MarkOfSakiko(final MarkOfSakiko card) {
super(card);
}
@Override
public MarkOfSakiko copy() {
return new MarkOfSakiko(this);
}
}
class MarkOfSakikoTriggeredAbility extends TriggeredAbilityImpl {
public MarkOfSakikoTriggeredAbility() {
super(Zone.BATTLEFIELD, null, false);
}
public MarkOfSakikoTriggeredAbility(final MarkOfSakikoTriggeredAbility ability) {
super(ability);
}
@Override
public MarkOfSakikoTriggeredAbility copy() {
return new MarkOfSakikoTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DAMAGED_PLAYER) {
if (((DamagedPlayerEvent) event).isCombatDamage()) {
if (event.getSourceId().equals(getSourceId())) {
this.getEffects().clear();
Effect effect = new AddManaToManaPoolEffect(new Mana(0,event.getAmount(),0,0,0,0,0), "that player", true);
effect.setTargetPointer(new FixedTarget(getControllerId()));
effect.setText("add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end");
this.addEffect(effect);
return true;
}
}
}
return false;
}
@Override
public String getRule() {
return "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.";
}
}