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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.betrayersofkamigawa;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BlocksCreatureTriggeredAbility;
import mage.abilities.common.delayed.AtTheEndOfCombatDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.keyword.DefenderAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class KaijinOfTheVanishingTouch extends CardImpl {
public KaijinOfTheVanishingTouch(UUID ownerId) {
super(ownerId, 39, "Kaijin of the Vanishing Touch", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{U}");
this.expansionSetCode = "BOK";
this.subtype.add("Spirit");
this.color.setBlue(true);
this.power = new MageInt(0);
this.toughness = new MageInt(3);
// Defender (This creature can't attack.)
this.addAbility(DefenderAbility.getInstance());
// Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Ability ability = new BlocksCreatureTriggeredAbility(new KaijinOfTheVanishingTouchEffect(), false, true);
this.addAbility(ability);
}
public KaijinOfTheVanishingTouch(final KaijinOfTheVanishingTouch card) {
super(card);
}
@Override
public KaijinOfTheVanishingTouch copy() {
return new KaijinOfTheVanishingTouch(this);
}
}
class KaijinOfTheVanishingTouchEffect extends OneShotEffect {
KaijinOfTheVanishingTouchEffect() {
super(Outcome.ReturnToHand);
staticText = "return that creature to its owner's hand at end of combat";
}
KaijinOfTheVanishingTouchEffect(final KaijinOfTheVanishingTouchEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent targetCreature = game.getPermanent(this.getTargetPointer().getFirst(game, source));
if (targetCreature != null) {
AtTheEndOfCombatDelayedTriggeredAbility delayedAbility = new AtTheEndOfCombatDelayedTriggeredAbility(new ReturnToHandTargetEffect());
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.getEffects().get(0).setTargetPointer(new FixedTarget(targetCreature.getId()));
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
return false;
}
@Override
public KaijinOfTheVanishingTouchEffect copy() {
return new KaijinOfTheVanishingTouchEffect(this);
}
}