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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.betrayersofkamigawa;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesAttachedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.ReturnToHandSourceEffect;
import mage.abilities.effects.common.continious.BecomesCreatureAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.filter.common.FilterLandPermanent;
import mage.game.permanent.token.Token;
import mage.target.TargetPermanent;
import mage.target.common.TargetLandPermanent;
/**
*
* @author LevelX2
*/
public class GenjuOfTheRealm extends CardImpl {
private static final FilterLandPermanent filter = new FilterLandPermanent();
public GenjuOfTheRealm(UUID ownerId) {
super(ownerId, 151, "Genju of the Realm", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{W}{U}{B}{R}{G}");
this.expansionSetCode = "BOK";
this.subtype.add("Aura");
this.color.setWhite(true);
this.color.setBlue(true);
this.color.setBlack(true);
this.color.setRed(true);
this.color.setGreen(true);
// Enchant Land
TargetPermanent auraTarget = new TargetLandPermanent(filter);
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.PutCreatureInPlay));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new SpiritToken(), "Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land", Duration.EndOfTurn),new GenericManaCost(2));
this.addAbility(ability2);
// When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandSourceEffect(), "enchanted land", true, false);
this.addAbility(ability3);
}
public GenjuOfTheRealm(final GenjuOfTheRealm card) {
super(card);
}
@Override
public GenjuOfTheRealm copy() {
return new GenjuOfTheRealm(this);
}
private class SpiritToken extends Token {
SpiritToken() {
super("Spirit", "legendary 8/12 Spirit creature with trample");
supertype.add("Legendary");
cardType.add(CardType.CREATURE);
this.color.setWhite(true);
this.color.setBlue(true);
this.color.setBlack(true);
this.color.setRed(true);
this.color.setGreen(true);
subtype.add("Spirit");
power = new MageInt(8);
toughness = new MageInt(12);
this.addAbility(TrampleAbility.getInstance());
}
}
}