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package mage.sets.avacynrestored;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.target.TargetPermanent;
/**
*
* @author Loki
*/
public class ZealousConscripts extends CardImpl {
public ZealousConscripts(UUID ownerId) {
super(ownerId, 166, "Zealous Conscripts", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{4}{R}");
this.expansionSetCode = "AVR";
this.subtype.add("Human");
this.subtype.add("Warrior");
this.color.setRed(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
this.addAbility(HasteAbility.getInstance());
// When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Ability ability = new EntersBattlefieldTriggeredAbility(new GainControlTargetEffect(Duration.EndOfTurn));
ability.addTarget(new TargetPermanent());
ability.addEffect(new UntapTargetEffect());
ability.addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn, "It gains haste until end of turn"));
this.addAbility(ability);
}
public ZealousConscripts(final ZealousConscripts card) {
super(card);
}
@Override
public ZealousConscripts copy() {
return new ZealousConscripts(this);
}
}