/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.avacynrestored;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.Set;
import java.util.UUID;
/**
*
* @author noxx
*/
public class VexingDevil extends CardImpl {
public VexingDevil(UUID ownerId) {
super(ownerId, 164, "Vexing Devil", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{R}");
this.expansionSetCode = "AVR";
this.subtype.add("Devil");
this.color.setRed(true);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
this.addAbility(new EntersBattlefieldTriggeredAbility(new VexingDevilEffect(), false));
}
public VexingDevil(final VexingDevil card) {
super(card);
}
@Override
public VexingDevil copy() {
return new VexingDevil(this);
}
}
class VexingDevilEffect extends OneShotEffect {
public VexingDevilEffect() {
super(Outcome.Neutral);
staticText = "any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil";
}
VexingDevilEffect(final VexingDevilEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (player != null && permanent != null) {
StringBuilder sb = new StringBuilder();
sb.append("Make ").append(permanent.getName()).append(" deal 4 damage to you?");
Set<UUID> opponents = game.getOpponents(source.getControllerId());
for (UUID opponentUuid : opponents) {
Player opponent = game.getPlayer(opponentUuid);
if (opponent != null && opponent.chooseUse(Outcome.LoseLife, sb.toString(), game)) {
game.informPlayers(opponent.getName() + " has chosen to receive 4 damage from " + permanent.getName());
int dealt = opponent.damage(4, permanent.getId(), game, false, true);
if (dealt == 4) {
game.informPlayers(opponent.getName() + " was dealt 4 damage so " + permanent.getName() + " will be sacrificed.");
permanent.sacrifice(source.getSourceId(), game);
return true;
} else {
game.informPlayers("4 damage wasn't dealt so " + permanent.getName() + " won't be sacrificed.");
}
}
}
return true;
}
return false;
}
@Override
public VexingDevilEffect copy() {
return new VexingDevilEffect(this);
}
}