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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.avacynrestored;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author North
*/
public class ThatcherRevolt extends CardImpl {
public ThatcherRevolt(UUID ownerId) {
super(ownerId, 158, "Thatcher Revolt", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{2}{R}");
this.expansionSetCode = "AVR";
this.color.setRed(true);
// Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
this.getSpellAbility().addEffect(new ThatcherRevoltEffect());
}
public ThatcherRevolt(final ThatcherRevolt card) {
super(card);
}
@Override
public ThatcherRevolt copy() {
return new ThatcherRevolt(this);
}
}
class ThatcherRevoltEffect extends OneShotEffect {
public ThatcherRevoltEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step";
}
public ThatcherRevoltEffect(final ThatcherRevoltEffect effect) {
super(effect);
}
@Override
public ThatcherRevoltEffect copy() {
return new ThatcherRevoltEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (int i = 0; i < 3; i++) {
RedHumanToken token = new RedHumanToken();
token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId());
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice this token");
sacrificeEffect.setTargetPointer(new FixedTarget(token.getLastAddedToken()));
DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
}
return true;
}
}
class RedHumanToken extends Token {
public RedHumanToken() {
super("Human", "1/1 red Human creature token with haste");
this.cardType.add(CardType.CREATURE);
this.subtype.add("Human");
this.color = ObjectColor.RED;
this.power = new MageInt(1);
this.toughness = new MageInt(1);
this.addAbility(HasteAbility.getInstance());
}
}