Package mage.sets.avacynrestored

Source Code of mage.sets.avacynrestored.RestorationAngelEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.avacynrestored;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlashAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;

/**
*
* @author noxx

*/
public class RestorationAngel extends CardImpl {

    private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("non-Angel creature you control");

    static {
        filter.add(Predicates.not(new SubtypePredicate("Angel")));
    }

    public RestorationAngel(UUID ownerId) {
        super(ownerId, 32, "Restoration Angel", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}");
        this.expansionSetCode = "AVR";
        this.subtype.add("Angel");

        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(4);

        this.addAbility(FlashAbility.getInstance());
        this.addAbility(FlyingAbility.getInstance());
       
        // When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control
        Ability ability = new EntersBattlefieldTriggeredAbility(new RestorationAngelEffect(), true);
        ability.addTarget(new TargetControlledCreaturePermanent(1, 1, filter, false));
        this.addAbility(ability);
    }

    public RestorationAngel(final RestorationAngel card) {
        super(card);
    }

    @Override
    public RestorationAngel copy() {
        return new RestorationAngel(this);
    }
}

class RestorationAngelEffect extends OneShotEffect {

    public RestorationAngelEffect() {
        super(Outcome.Exile);
        staticText = "you may exile target non-Angel creature you control, then return that card to the battlefield under your control";
    }

    public RestorationAngelEffect(final RestorationAngelEffect effect) {
        super(effect);
    }

    @Override
    public RestorationAngelEffect copy() {
        return new RestorationAngelEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
            Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
            if (permanent != null && sourcePermanent != null) {
                controller.moveCardToExileWithInfo(permanent, source.getSourceId(), sourcePermanent.getName(), source.getSourceId(), game, Zone.BATTLEFIELD);
                Card card = game.getCard(targetPointer.getFirst(game, source));
                if (card != null) {
                    Zone currentZone = game.getState().getZone(card.getId());
                    return controller.putOntoBattlefieldWithInfo(card, game, currentZone, source.getSourceId());
                }
            }
        }
        return false;
    }
}
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