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package mage.sets.avacynrestored;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlashAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author noxx
*/
public class RestorationAngel extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("non-Angel creature you control");
static {
filter.add(Predicates.not(new SubtypePredicate("Angel")));
}
public RestorationAngel(UUID ownerId) {
super(ownerId, 32, "Restoration Angel", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}");
this.expansionSetCode = "AVR";
this.subtype.add("Angel");
this.color.setWhite(true);
this.power = new MageInt(3);
this.toughness = new MageInt(4);
this.addAbility(FlashAbility.getInstance());
this.addAbility(FlyingAbility.getInstance());
// When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control
Ability ability = new EntersBattlefieldTriggeredAbility(new RestorationAngelEffect(), true);
ability.addTarget(new TargetControlledCreaturePermanent(1, 1, filter, false));
this.addAbility(ability);
}
public RestorationAngel(final RestorationAngel card) {
super(card);
}
@Override
public RestorationAngel copy() {
return new RestorationAngel(this);
}
}
class RestorationAngelEffect extends OneShotEffect {
public RestorationAngelEffect() {
super(Outcome.Exile);
staticText = "you may exile target non-Angel creature you control, then return that card to the battlefield under your control";
}
public RestorationAngelEffect(final RestorationAngelEffect effect) {
super(effect);
}
@Override
public RestorationAngelEffect copy() {
return new RestorationAngelEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent != null && sourcePermanent != null) {
controller.moveCardToExileWithInfo(permanent, source.getSourceId(), sourcePermanent.getName(), source.getSourceId(), game, Zone.BATTLEFIELD);
Card card = game.getCard(targetPointer.getFirst(game, source));
if (card != null) {
Zone currentZone = game.getState().getZone(card.getId());
return controller.putOntoBattlefieldWithInfo(card, game, currentZone, source.getSourceId());
}
}
}
return false;
}
}