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package mage.sets.avacynrestored;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.OneControlledCreatureCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continious.BoostControlledEffect;
import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
import mage.abilities.keyword.LifelinkAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
/**
* @author noxx
*/
public class HomicidalSeclusion extends CardImpl {
private static final String rule = "As long as you control exactly one creature, that creature gets +3/+1";
public HomicidalSeclusion(UUID ownerId) {
super(ownerId, 108, "Homicidal Seclusion", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{4}{B}");
this.expansionSetCode = "AVR";
this.color.setBlack(true);
// As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
ContinuousEffect boostEffect = new BoostControlledEffect(3, 1, Duration.WhileOnBattlefield);
Effect effect = new ConditionalContinousEffect(boostEffect, new OneControlledCreatureCondition(), rule);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
ContinuousEffect lifelinkEffect = new GainAbilityControlledEffect(LifelinkAbility.getInstance(), Duration.WhileOnBattlefield);
effect = new ConditionalContinousEffect(lifelinkEffect, new OneControlledCreatureCondition(), "and has lifelink");
ability.addEffect(effect);
this.addAbility(ability);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
}
public HomicidalSeclusion(final HomicidalSeclusion card) {
super(card);
}
@Override
public HomicidalSeclusion copy() {
return new HomicidalSeclusion(this);
}
}