/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.avacynrestored;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesAndDealtDamageThisTurnTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
* @author noxx
*/
public class DreadSlaver extends CardImpl {
public DreadSlaver(UUID ownerId) {
super(ownerId, 98, "Dread Slaver", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
this.expansionSetCode = "AVR";
this.subtype.add("Zombie");
this.subtype.add("Horror");
this.color.setBlack(true);
this.power = new MageInt(3);
this.toughness = new MageInt(5);
// Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
this.addAbility(new DiesAndDealtDamageThisTurnTriggeredAbility(new DreadSlaverEffect(), false));
}
public DreadSlaver(final DreadSlaver card) {
super(card);
}
@Override
public DreadSlaver copy() {
return new DreadSlaver(this);
}
}
class DreadSlaverEffect extends OneShotEffect {
public DreadSlaverEffect() {
super(Outcome.Benefit);
staticText = "return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types";
}
public DreadSlaverEffect(final DreadSlaverEffect effect) {
super(effect);
}
@Override
public DreadSlaverEffect copy() {
return new DreadSlaverEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(targetPointer.getFirst(game, source));
if (card != null) {
Zone currentZone = game.getState().getZone(card.getId());
if (card.putOntoBattlefield(game, currentZone, source.getSourceId(), source.getControllerId())) {
ContinuousEffect effect = new DreadSlaverContiniousEffect();
effect.setTargetPointer(new FixedTarget(card.getId()));
game.addEffect(effect, source);
return true;
}
}
return false;
}
}
class DreadSlaverContiniousEffect extends ContinuousEffectImpl {
public DreadSlaverContiniousEffect() {
super(Duration.Custom, Outcome.Neutral);
staticText = "That creature is a black Zombie in addition to its other colors and types";
}
public DreadSlaverContiniousEffect(final DreadSlaverContiniousEffect effect) {
super(effect);
}
@Override
public DreadSlaverContiniousEffect copy() {
return new DreadSlaverContiniousEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent creature = game.getPermanent(targetPointer.getFirst(game, source));
if (creature != null) {
switch (layer) {
case TypeChangingEffects_4:
if (sublayer == SubLayer.NA) {
creature.getSubtype().add("Zombie");
}
break;
case ColorChangingEffects_5:
if (sublayer == SubLayer.NA) {
creature.getColor().setBlack(true);
}
break;
}
return true;
} else {
this.used = true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.ColorChangingEffects_5 || layer == Layer.TypeChangingEffects_4;
}
}