Package mage.sets.avacynrestored

Source Code of mage.sets.avacynrestored.BrunaLightOfAlabaster

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.avacynrestored;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksOrBlocksTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import mage.target.TargetPermanent;
import java.util.UUID;
import mage.filter.predicate.other.AuraCardCanAttachToPermanentId;
import mage.filter.predicate.other.AuraPermanentCanAttachToPermanentId;
/**
* @author noxx
*/
public class BrunaLightOfAlabaster extends CardImpl {

    public BrunaLightOfAlabaster(UUID ownerId) {
        super(ownerId, 208, "Bruna, Light of Alabaster", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{3}{W}{W}{U}");
        this.expansionSetCode = "AVR";
        this.supertype.add("Legendary");
        this.subtype.add("Angel");

        this.color.setBlue(true);
        this.color.setWhite(true);
        this.power = new MageInt(5);
        this.toughness = new MageInt(5);

        this.addAbility(FlyingAbility.getInstance());
        this.addAbility(VigilanceAbility.getInstance());

        // Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
        this.addAbility(new AttacksOrBlocksTriggeredAbility(new BrunaLightOfAlabasterEffect(), true));
    }

    public BrunaLightOfAlabaster(final BrunaLightOfAlabaster card) {
        super(card);
    }

    @Override
    public BrunaLightOfAlabaster copy() {
        return new BrunaLightOfAlabaster(this);
    }
}

class BrunaLightOfAlabasterEffect extends OneShotEffect {

    public BrunaLightOfAlabasterEffect() {
        super(Outcome.Benefit);
        this.staticText = "attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand";
    }

    public BrunaLightOfAlabasterEffect(final BrunaLightOfAlabasterEffect effect) {
        super(effect);
    }

    @Override
    public BrunaLightOfAlabasterEffect copy() {
        return new BrunaLightOfAlabasterEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        UUID bruna = source.getSourceId();
        Player player = game.getPlayer(source.getControllerId());
       
        FilterPermanent filterAura = new FilterPermanent("Aura");
        FilterCard filterAuraCard = new FilterCard("Aura card");

        filterAura.add(new CardTypePredicate(CardType.ENCHANTMENT));
        filterAura.add(new SubtypePredicate("Aura"));
        filterAura.add(new AuraPermanentCanAttachToPermanentId(bruna));
        filterAuraCard.add(new CardTypePredicate(CardType.ENCHANTMENT));
        filterAuraCard.add(new SubtypePredicate("Aura"));
        filterAuraCard.add(new AuraCardCanAttachToPermanentId(bruna));
       
        if (player == null) {
            return false;
        }
        Permanent permanent = game.getPermanent(source.getSourceId());
        if (permanent == null) {
            return false;
        }

        while (player.isInGame() && player.chooseUse(Outcome.Benefit, "Attach an Aura from the battlefield?", game)) {
            Target targetAura = new TargetPermanent(filterAura);
            if (player.choose(Outcome.Benefit, targetAura, source.getSourceId(), game)) {
                Permanent aura = game.getPermanent(targetAura.getFirstTarget());
                if (aura != null) {
                    Permanent attachedTo = game.getPermanent(aura.getAttachedTo());
                    if (attachedTo != null) {
                        attachedTo.removeAttachment(aura.getId(), game);
                    }
                    permanent.addAttachment(aura.getId(), game);
                }
            }
        }

        int count = player.getHand().count(filterAuraCard, game);
        while (player.isInGame() && count > 0 && player.chooseUse(Outcome.Benefit, "Attach an Aura from your hand?", game)) {
            TargetCard targetAura = new TargetCard(Zone.PICK, filterAuraCard);
            if (player.choose(Outcome.Benefit, player.getHand(), targetAura, game)) {
                Card aura = game.getCard(targetAura.getFirstTarget());
                if (aura != null) {
                    game.getState().setValue("attachTo:" + aura.getId(), permanent);
                    aura.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), player.getId());
                    permanent.addAttachment(aura.getId(), game);
                }
            }
            count = player.getHand().count(filterAuraCard, game);
        }

        count = player.getGraveyard().count(filterAuraCard, game);
        while (player.isInGame() && count > 0 && player.chooseUse(Outcome.Benefit, "Attach an Aura from your graveyard?", game)) {
            TargetCard targetAura = new TargetCard(Zone.PICK, filterAuraCard);
            if (player.choose(Outcome.Benefit, player.getGraveyard(), targetAura, game)) {
                Card aura = game.getCard(targetAura.getFirstTarget());
                if (aura != null) {
                    game.getState().setValue("attachTo:" + aura.getId(), permanent);
                    aura.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), player.getId());
                    permanent.addAttachment(aura.getId(), game);
                }
            }
            count = player.getGraveyard().count(filterAuraCard, game);
        }

        return true;
    }
}
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