Package mage.sets.apocalypse

Source Code of mage.sets.apocalypse.WhirlpoolRider

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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package mage.sets.apocalypse;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author LevelX2
*/
public class WhirlpoolRider extends CardImpl {

    public WhirlpoolRider(UUID ownerId) {
        super(ownerId, 35, "Whirlpool Rider", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{U}");
        this.expansionSetCode = "APC";
        this.subtype.add("Merfolk");

        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new WhirlpoolRiderTriggeredEffect()));

    }

    public WhirlpoolRider(final WhirlpoolRider card) {
        super(card);
    }

    @Override
    public WhirlpoolRider copy() {
        return new WhirlpoolRider(this);
    }
}

class WhirlpoolRiderTriggeredEffect extends OneShotEffect {

    public WhirlpoolRiderTriggeredEffect() {
        super(Outcome.DrawCard);
        this.staticText = "shuffle the cards from your hand into your library, then draw that many cards";
    }

    public WhirlpoolRiderTriggeredEffect(final WhirlpoolRiderTriggeredEffect effect) {
        super(effect);
    }

    @Override
    public WhirlpoolRiderTriggeredEffect copy() {
        return new WhirlpoolRiderTriggeredEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            int cardsHand = controller.getHand().size();
            if (cardsHand > 0) {
                for (Card card: controller.getHand().getCards(game)) {
                    if (card != null) {
                        controller.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.HAND, true, false);
                    }
                }
                controller.shuffleLibrary(game);
                controller.drawCards(cardsHand, game);
            }
            return true;           
        }

        return false;
    }
}
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