Package mage.sets.apocalypse

Source Code of mage.sets.apocalypse.SylvanMessengerEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.apocalypse;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;

/**
*
* @author LevelX2
*/
public class SylvanMessenger extends CardImpl {

    public SylvanMessenger(UUID ownerId) {
        super(ownerId, 87, "Sylvan Messenger", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{G}");
        this.expansionSetCode = "APC";
        this.subtype.add("Elf");

        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Trample
        this.addAbility(TrampleAbility.getInstance());
        // When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new SylvanMessengerEffect()));

    }

    public SylvanMessenger(final SylvanMessenger card) {
        super(card);
    }

    @Override
    public SylvanMessenger copy() {
        return new SylvanMessenger(this);
    }
}

class SylvanMessengerEffect extends OneShotEffect {

    private static final FilterCard filter = new FilterCard("Elf");
    static {
        filter.add(new SubtypePredicate("Elf"));
    }

    public SylvanMessengerEffect() {
        super(Outcome.DrawCard);
        this.staticText = "reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order";
    }

    public SylvanMessengerEffect(final SylvanMessengerEffect effect) {
        super(effect);
    }

    @Override
    public SylvanMessengerEffect copy() {
        return new SylvanMessengerEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            Cards cardsToReveal = new CardsImpl(Zone.PICK);
            Cards cardsElf = new CardsImpl(Zone.PICK);
            Cards cards2 = new CardsImpl(Zone.PICK);
            int count = Math.min(player.getLibrary().size(), 4);
            for (int i = 0; i < count; i++) {
                Card card = player.getLibrary().removeFromTop(game);
                if (card != null) {
                    cardsToReveal.add(card);
                    game.setZone(card.getId(), Zone.PICK);
                    if (filter.match(card, game)) {
                        cardsElf.add(card);
                    } else {
                        cards2.add(card);
                    }
                }
            }

            Card sourceCard = game.getCard(source.getSourceId());
            if (!cardsToReveal.isEmpty() && sourceCard != null) {
                player.revealCards(sourceCard.getName(), cardsToReveal, game);
            }

            for (Card card: cardsElf.getCards(game)) {
                player.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
            }

            TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
            while (player.isInGame() && cards2.size() > 0 && player.choose(Outcome.Detriment, cards2, target, game)) {
                Card card = cards2.get(target.getFirstTarget(), game);
                if (card != null) {
                    cards2.remove(card);
                    card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
                }
                target.clearChosen();
            }
        }
        return true;
    }
}
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