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package mage.sets.apocalypse;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsDamageToACreatureTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.abilities.effects.common.continious.SetCardColorTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.choices.ChoiceColor;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class Spiritmonger extends CardImpl {
public Spiritmonger(UUID ownerId) {
super(ownerId, 121, "Spiritmonger", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{G}");
this.expansionSetCode = "APC";
this.subtype.add("Beast");
this.color.setGreen(true);
this.color.setBlack(true);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
this.addAbility(new DealsDamageToACreatureTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(), true), false, false, false));
// {B}: Regenerate Spiritmonger.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{B}")));
// {G}: Spiritmonger becomes the color of your choice until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SpiritmongerChangeColorEffect(), new ManaCostsImpl("{G}")));
}
public Spiritmonger(final Spiritmonger card) {
super(card);
}
@Override
public Spiritmonger copy() {
return new Spiritmonger(this);
}
}
class SpiritmongerChangeColorEffect extends OneShotEffect {
public SpiritmongerChangeColorEffect() {
super(Outcome.Neutral);
staticText = "{this} becomes the color of your choice until end of turn";
}
public SpiritmongerChangeColorEffect(final SpiritmongerChangeColorEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent wildMongrel = game.getPermanent(source.getSourceId());
if (player != null && wildMongrel != null) {
ChoiceColor colorChoice = new ChoiceColor();
if (player.choose(Outcome.Neutral, colorChoice, game)) {
game.informPlayers(wildMongrel.getName() + ": " + player.getName() + " has chosen " + colorChoice.getChoice());
ContinuousEffect effect = new SetCardColorTargetEffect(colorChoice.getColor(), Duration.EndOfTurn, "is " + colorChoice.getChoice());
effect.setTargetPointer(new FixedTarget(source.getSourceId()));
game.addEffect(effect, source);
return true;
}
}
return false;
}
@Override
public SpiritmongerChangeColorEffect copy() {
return new SpiritmongerChangeColorEffect(this);
}
}