Package mage.sets.apocalypse

Source Code of mage.sets.apocalypse.LifeDeath

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package mage.sets.apocalypse;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BecomesCreatureAllEffect;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.cards.SplitCard;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInYourGraveyard;

/**
*
* @author LevelX2
*/

public class LifeDeath extends SplitCard {

    public LifeDeath(UUID ownerId) {
        super(ownerId, 130, "Life", "Death", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{G}", "{1}{B}", false);
        this.expansionSetCode = "APC";

        this.color.setGreen(true);
        this.color.setBlack(true);

        // Life
        // All lands you control become 1/1 creatures until end of turn. They're still lands.
        getLeftHalfCard().getColor().setGreen(true);
        getLeftHalfCard().getSpellAbility().addEffect(new BecomesCreatureAllEffect(new LifeLandToken(), "lands",
                        new FilterControlledLandPermanent("lands you control"), Duration.EndOfTurn));

        // Death
        // Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
        getRightHalfCard().getColor().setBlack(true);
        Target target = new TargetCardInYourGraveyard(1, new FilterCreatureCard("creature card from your graveyard"));
        getRightHalfCard().getSpellAbility().addTarget(target);
        getRightHalfCard().getSpellAbility().addEffect(new DeathEffect());

    }

    public LifeDeath(final LifeDeath card) {
        super(card);
    }

    @Override
    public LifeDeath copy() {
        return new LifeDeath(this);
    }
}

class LifeLandToken extends Token {
    public LifeLandToken() {
        super("", "1/1 creatures");
        cardType.add(CardType.CREATURE);
        power = new MageInt(1);
        toughness = new MageInt(1);
    }

}

class DeathEffect extends OneShotEffect {

    public DeathEffect() {
        super(Outcome.PutCreatureInPlay);
        this.staticText = "return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost";
    }

    public DeathEffect(final DeathEffect effect) {
        super(effect);
    }

    @Override
    public DeathEffect copy() {
        return new DeathEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Card creatureCard = game.getCard(this.getTargetPointer().getFirst(game, source));
        Player controller = game.getPlayer(source.getControllerId());
        if (creatureCard != null && controller != null) {
            boolean result = false;
            if (game.getState().getZone(creatureCard.getId()).equals(Zone.GRAVEYARD)) {
                result = controller.putOntoBattlefieldWithInfo(creatureCard, game, Zone.GRAVEYARD, source.getSourceId());
            }           
            controller.loseLife(creatureCard.getManaCost().convertedManaCost(), game);
            return result;
        }
        return false;
    }
}
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