Package mage.sets.alliances

Source Code of mage.sets.alliances.SoldeviSageEffect

/*
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package mage.sets.alliances;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledLandPermanent;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetControlledPermanent;

/**
*
* @author Quercitron
*/
public class SoldeviSage extends CardImpl {

    public SoldeviSage(UUID ownerId) {
        super(ownerId, 51, "Soldevi Sage", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{U}");
        this.expansionSetCode = "ALL";
        this.subtype.add("Human");
        this.subtype.add("Wizard");

        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // {tap}, Sacrifice two lands: Draw three cards, then discard one of them.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SoldeviSageEffect(), new TapSourceCost());
        ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(2, 2, new FilterControlledLandPermanent("two lands"), true)));
        this.addAbility(ability);
    }

    public SoldeviSage(final SoldeviSage card) {
        super(card);
    }

    @Override
    public SoldeviSage copy() {
        return new SoldeviSage(this);
    }
}

class SoldeviSageEffect extends OneShotEffect {

    public SoldeviSageEffect() {
        super(Outcome.DrawCard);
        this.staticText = "Draw three cards, then discard one of them";
    }
   
    public SoldeviSageEffect(final SoldeviSageEffect effect) {
        super(effect);
    }

    @Override
    public SoldeviSageEffect copy() {
        return new SoldeviSageEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            Cards initialHand = player.getHand().copy();
            player.drawCards(3, game);
            Cards drawnCards = new CardsImpl(Zone.PICK);
            for (UUID cardId : player.getHand()) {
                if (!initialHand.contains(cardId)) {
                    drawnCards.add(cardId);
                }
            }
           
            if (drawnCards.size() > 0) {
                TargetCard cardToDiscard = new TargetCard(Zone.PICK, new FilterCard("card to discard"));
                cardToDiscard.setNotTarget(true);
                if (player.choose(Outcome.Discard, drawnCards, cardToDiscard, game)) {
                    Card card = player.getHand().get(cardToDiscard.getFirstTarget(), game);
                    if (card != null) {
                        return player.discard(card, source, game);
                    }
                }
            }
           
            return true;
        }
        return false;
    }
   
}
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