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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.alarareborn;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.AttacksAttachedTriggeredAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author jeffwadsworth
*/
public class MageSlayer extends CardImpl {
public MageSlayer(UUID ownerId) {
super(ownerId, 57, "Mage Slayer", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}{R}{G}");
this.expansionSetCode = "ARB";
this.subtype.add("Equipment");
this.color.setRed(true);
this.color.setGreen(true);
// Whenever equipped creature attacks, it deals damage equal to its power to defending player.
this.addAbility(new AttacksAttachedTriggeredAbility(new MageSlayerEffect(), false));
// Equip {3}
this.addAbility(new EquipAbility(Outcome.Benefit, new GenericManaCost(3), new TargetControlledCreaturePermanent()));
}
public MageSlayer(final MageSlayer card) {
super(card);
}
@Override
public MageSlayer copy() {
return new MageSlayer(this);
}
}
class MageSlayerEffect extends OneShotEffect {
public MageSlayerEffect() {
super(Outcome.Damage);
staticText = "it deals damage equal to its power to defending player";
}
public MageSlayerEffect(final MageSlayerEffect effect) {
super(effect);
}
@Override
public MageSlayerEffect copy() {
return new MageSlayerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
int power = game.getPermanent(equipment.getAttachedTo()).getPower().getValue();
UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(equipment.getAttachedTo(), game);
if (defendingPlayerId != null) {
game.getPlayer(defendingPlayerId).damage(power, source.getSourceId(), game, false, true);
return true;
}
}
return false;
}
}