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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.alarareborn;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CountersCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.FearAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*/
public class LightningReaver extends CardImpl {
public LightningReaver(UUID ownerId) {
super(ownerId, 42, "Lightning Reaver", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{R}");
this.expansionSetCode = "ARB";
this.subtype.add("Zombie");
this.subtype.add("Beast");
this.color.setRed(true);
this.color.setBlack(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Haste; fear
this.addAbility(HasteAbility.getInstance());
this.addAbility(FearAbility.getInstance());
// Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new AddCountersSourceEffect(CounterType.CHARGE.createInstance()), false));
// At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
this.addAbility(new BeginningOfEndStepTriggeredAbility(new DamageOpponentsEffect(), TargetController.YOU, false));
}
public LightningReaver(final LightningReaver card) {
super(card);
}
@Override
public LightningReaver copy() {
return new LightningReaver(this);
}
}
class DamageOpponentsEffect extends OneShotEffect {
public DamageOpponentsEffect() {
super(Outcome.Damage);
staticText = "Lightning Reaver deals damage equal to the number of charge counters on it to each opponent";
}
public DamageOpponentsEffect(final DamageOpponentsEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
DynamicValue amount = new CountersCount(CounterType.CHARGE);
for (UUID playerId : game.getOpponents(source.getControllerId())) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, true);
}
}
return true;
}
@Override
public DamageOpponentsEffect copy() {
return new DamageOpponentsEffect(this);
}
}