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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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package mage.sets.alarareborn;
import java.util.UUID;
import mage.constants.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*/
public class BlitzHellion extends CardImpl {
public BlitzHellion(UUID ownerId) {
super(ownerId, 49, "Blitz Hellion", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{R}{G}");
this.expansionSetCode = "ARB";
this.subtype.add("Hellion");
this.color.setRed(true);
this.color.setGreen(true);
this.power = new MageInt(7);
this.toughness = new MageInt(7);
// Trample
this.addAbility(TrampleAbility.getInstance());
// Haste
this.addAbility(HasteAbility.getInstance());
// At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
this.addAbility(new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD, new ShuffleSourceEffect(), TargetController.ANY, null, false));
}
public BlitzHellion(final BlitzHellion card) {
super(card);
}
@Override
public BlitzHellion copy() {
return new BlitzHellion(this);
}
}
class ShuffleSourceEffect extends OneShotEffect {
ShuffleSourceEffect() {
super(Outcome.Neutral);
staticText = "{this}'s owner shuffles it into his or her library";
}
ShuffleSourceEffect(final ShuffleSourceEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.moveToZone(Zone.LIBRARY, id, game, false);
player.shuffleLibrary(game);
return true;
}
return false;
}
@Override
public ShuffleSourceEffect copy() {
return new ShuffleSourceEffect(this);
}
}