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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.alarareborn;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author jeffwadsworth
*/
public class AvenMimeomancer extends CardImpl {
public AvenMimeomancer(UUID ownerId) {
super(ownerId, 2, "Aven Mimeomancer", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{W}{U}");
this.expansionSetCode = "ARB";
this.subtype.add("Bird");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.color.setWhite(true);
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// Flying
this.addAbility(FlyingAbility.getInstance());
// At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.FEATHER.createInstance()), TargetController.YOU, true);
ability.addTarget(new TargetCreaturePermanent());
ability.addEffect(new AvenEffect());
ability.addEffect(new AvenEffect2());
this.addAbility(ability);
}
public AvenMimeomancer(final AvenMimeomancer card) {
super(card);
}
@Override
public AvenMimeomancer copy() {
return new AvenMimeomancer(this);
}
}
class AvenEffect extends ContinuousEffectImpl {
public AvenEffect() {
super(Duration.Custom, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
}
public AvenEffect(final AvenEffect effect) {
super(effect);
}
@Override
public AvenEffect copy() {
return new AvenEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent target = game.getPermanent(source.getFirstTarget());
if (target != null) {
target.getPower().setValue(3);
target.getToughness().setValue(1);
return true;
}
return false;
}
@Override
public boolean isInactive(Ability source, Game game) {
Permanent creature = game.getPermanent(this.targetPointer.getFirst(game, source));
if (creature != null && creature.getCounters().getCount(CounterType.FEATHER) < 1) {
return true;
}
return false;
}
@Override
public String getText(Mode mode) {
StringBuilder sb = new StringBuilder();
sb.append("If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it");
return sb.toString();
}
}
class AvenEffect2 extends ContinuousEffectImpl {
public AvenEffect2() {
super(Duration.Custom, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.BoostCreature);
}
public AvenEffect2(final AvenEffect2 effect) {
super(effect);
}
@Override
public AvenEffect2 copy() {
return new AvenEffect2(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent target = game.getPermanent(source.getFirstTarget());
if (target != null) {
if (!target.getAbilities().contains(FlyingAbility.getInstance())) {
target.addAbility(FlyingAbility.getInstance(), source.getSourceId(), game);
return true;
}
}
return false;
}
@Override
public boolean isInactive(Ability source, Game game) {
Permanent creature = game.getPermanent(this.targetPointer.getFirst(game, source));
if (creature != null && creature.getCounters().getCount(CounterType.FEATHER) < 1) {
return true;
}
return false;
}
}