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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.alarareborn;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.CyclingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPlayer;
/**
*
* @author jeffwadsworth
*/
public class ArchitectsOfWill extends CardImpl {
public ArchitectsOfWill(UUID ownerId) {
super(ownerId, 17, "Architects of Will", Rarity.COMMON, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{2}{U}{B}");
this.expansionSetCode = "ARB";
this.subtype.add("Human");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.color.setBlack(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Ability ability = new EntersBattlefieldTriggeredAbility(new ArchitectsOfWillEffect(), false);
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
// Cycling {UB}
this.addAbility(new CyclingAbility(new ManaCostsImpl("{U/B}")));
}
public ArchitectsOfWill(final ArchitectsOfWill card) {
super(card);
}
@Override
public ArchitectsOfWill copy() {
return new ArchitectsOfWill(this);
}
}
class ArchitectsOfWillEffect extends OneShotEffect {
public ArchitectsOfWillEffect() {
super(Outcome.DrawCard);
this.staticText = "look at the top three cards of target player's library, then put them back in any order";
}
public ArchitectsOfWillEffect(final ArchitectsOfWillEffect effect) {
super(effect);
}
@Override
public ArchitectsOfWillEffect copy() {
return new ArchitectsOfWillEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
Player player = game.getPlayer(source.getFirstTarget());
if (player == null || you == null) {
return false;
}
Cards cards = new CardsImpl(Zone.PICK);
int count = Math.min(player.getLibrary().size(), 3);
for (int i = 0; i < count; i++) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {
cards.add(card);
game.setZone(card.getId(), Zone.PICK);
}
}
you.lookAtCards("Architects of Will", cards, game);
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the top of target player's library"));
while (you.isInGame() && cards.size() > 1) {
you.choose(Outcome.Neutral, cards, target, game);
Card card = cards.get(target.getFirstTarget(), game);
if (card != null) {
cards.remove(card);
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
}
target.clearChosen();
}
if (cards.size() == 1) {
Card card = cards.get(cards.iterator().next(), game);
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
}
return true;
}
}