Package mage.sets.alarareborn

Source Code of mage.sets.alarareborn.ArchitectsOfWillEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*        provided with the distribution.
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package mage.sets.alarareborn;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.CyclingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPlayer;

/**
*
* @author jeffwadsworth
*/
public class ArchitectsOfWill extends CardImpl {

    public ArchitectsOfWill(UUID ownerId) {
        super(ownerId, 17, "Architects of Will", Rarity.COMMON, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{2}{U}{B}");
        this.expansionSetCode = "ARB";
        this.subtype.add("Human");
        this.subtype.add("Wizard");

        this.color.setBlue(true);
        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
        Ability ability = new EntersBattlefieldTriggeredAbility(new ArchitectsOfWillEffect(), false);
        ability.addTarget(new TargetPlayer());
        this.addAbility(ability);

        // Cycling {UB}
        this.addAbility(new CyclingAbility(new ManaCostsImpl("{U/B}")));
    }

    public ArchitectsOfWill(final ArchitectsOfWill card) {
        super(card);
    }

    @Override
    public ArchitectsOfWill copy() {
        return new ArchitectsOfWill(this);
    }
}

class ArchitectsOfWillEffect extends OneShotEffect {

    public ArchitectsOfWillEffect() {
        super(Outcome.DrawCard);
        this.staticText = "look at the top three cards of target player's library, then put them back in any order";
    }

    public ArchitectsOfWillEffect(final ArchitectsOfWillEffect effect) {
        super(effect);
    }

    @Override
    public ArchitectsOfWillEffect copy() {
        return new ArchitectsOfWillEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player you = game.getPlayer(source.getControllerId());
        Player player = game.getPlayer(source.getFirstTarget());
        if (player == null || you == null) {
            return false;
        }
        Cards cards = new CardsImpl(Zone.PICK);
        int count = Math.min(player.getLibrary().size(), 3);
        for (int i = 0; i < count; i++) {
            Card card = player.getLibrary().removeFromTop(game);
            if (card != null) {
                cards.add(card);
                game.setZone(card.getId(), Zone.PICK);
            }
        }
       
        you.lookAtCards("Architects of Will", cards, game);

        TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the top of target player's library"));
        while (you.isInGame() && cards.size() > 1) {
            you.choose(Outcome.Neutral, cards, target, game);
            Card card = cards.get(target.getFirstTarget(), game);
            if (card != null) {
                cards.remove(card);
                card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
            }
            target.clearChosen();
        }
        if (cards.size() == 1) {
            Card card = cards.get(cards.iterator().next(), game);
            card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
        }
        return true;
    }
}
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