/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.view;
import mage.cards.Card;
import mage.counters.CounterType;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.GameState;
import mage.game.command.CommandObject;
import mage.game.command.Commander;
import mage.game.command.Emblem;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.io.Serializable;
import java.util.*;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PlayerView implements Serializable {
private static final long serialVersionUID = 1L;
private final UUID playerId;
private final String name;
private final int life;
private final int poison;
private final int libraryCount;
private final int handCount;
private final boolean isActive;
private final boolean hasPriority;
private final boolean hasLeft;
private final ManaPoolView manaPool;
private final CardsView graveyard = new CardsView();
private final CardsView exile = new CardsView();
private final Map<UUID, PermanentView> battlefield = new LinkedHashMap<>();
private final CardView topCard;
private final UserDataView userDataView;
private final List<CommandObjectView> commandList = new ArrayList<>();
private final List<UUID> attachments = new ArrayList<>();
private final int statesSavedSize;
private final int priorityTimeLeft;
private final boolean passedTurn; // F4
private final boolean passedUntilEndOfTurn; // F5
private final boolean passedUntilNextMain; // F6
private final boolean passedAllTurns; // F9
public PlayerView(Player player, GameState state, Game game, UUID createdForPlayerId) {
this.playerId = player.getId();
this.name = player.getName();
this.life = player.getLife();
this.poison = player.getCounters().getCount(CounterType.POISON);
this.libraryCount = player.getLibrary().size();
this.handCount = player.getHand().size();
this.manaPool = new ManaPoolView(player.getManaPool());
this.isActive = (player.getId().equals(state.getActivePlayerId()));
this.hasPriority = player.getId().equals(state.getPriorityPlayerId());
this.hasLeft = player.hasLeft();
for (Card card: player.getGraveyard().getCards(game)) {
graveyard.put(card.getId(), new CardView(card));
}
for (ExileZone exileZone : game.getExile().getExileZones()) {
for (Card card : exileZone.getCards(game)) {
if (player.getId().equals(card.getOwnerId())) {
exile.put(card.getId(), new CardView(card));
}
}
}
for (Permanent permanent: state.getBattlefield().getAllPermanents()) {
if (showInBattlefield(permanent, state)) {
PermanentView view = new PermanentView(permanent, game.getCard(permanent.getId()), createdForPlayerId, game);
battlefield.put(view.getId(), view);
}
}
this.topCard = player.isTopCardRevealed() && player.getLibrary().size() > 0 ?
new CardView(player.getLibrary().getFromTop(game)) : null;
if (player.getUserData() != null) {
this.userDataView = new UserDataView(player.getUserData());
} else {
this.userDataView = new UserDataView(0, false, null);
}
for (CommandObject commandObject : game.getState().getCommand()) {
if (commandObject instanceof Emblem) {
Emblem emblem = (Emblem) commandObject;
if (emblem.getControllerId().equals(this.playerId)) {
Card sourceCard = game.getCard(((CommandObject)emblem).getSourceId());
if (sourceCard != null) {
commandList.add(new EmblemView(emblem, sourceCard));
}
}
}
else if(commandObject instanceof Commander){
Commander commander = (Commander)commandObject;
if(commander.getControllerId().equals(this.playerId)){
Card sourceCard = game.getCard(commander.getSourceId());
if(sourceCard != null){
commandList.add(new CommanderView(commander, sourceCard));
}
}
}
}
if (player.getAttachments() != null) {
attachments.addAll(player.getAttachments());
}
this.statesSavedSize = player.getStoredBookmark();
this.priorityTimeLeft = player.getPriorityTimeLeft();
this.passedTurn = player.getPassedTurn();
this.passedUntilEndOfTurn = player.getPassedUntilEndOfTurn();
this.passedUntilNextMain = player.getPassedUntilNextMain();
this.passedAllTurns = player.getPassedAllTurns();
}
private boolean showInBattlefield(Permanent permanent, GameState state) {
//show permanents controlled by player or attachments to permanents controlled by player
if (permanent.getAttachedTo() == null) {
return permanent.getControllerId().equals(playerId);
}
else {
Permanent attachedTo = state.getPermanent(permanent.getAttachedTo());
if (attachedTo != null) {
return attachedTo.getControllerId().equals(playerId);
}
else {
return permanent.getControllerId().equals(playerId);
}
}
}
public int getLife() {
return this.life;
}
public int getPoison() {
return this.poison;
}
public int getLibraryCount() {
return this.libraryCount;
}
public int getHandCount() {
return this.handCount;
}
public ManaPoolView getManaPool() {
return this.manaPool;
}
public CardsView getGraveyard() {
return this.graveyard;
}
public CardsView getExile() {
return exile;
}
public Map<UUID, PermanentView> getBattlefield() {
return this.battlefield;
}
public UUID getPlayerId() {
return this.playerId;
}
public String getName() {
return this.name;
}
public boolean isActive() {
return this.isActive;
}
public boolean hasLeft() {
return this.hasLeft;
}
public CardView getTopCard() {
return this.topCard;
}
public UserDataView getUserData() {
return this.userDataView;
}
public List<CommandObjectView> getCommadObjectList() {
return commandList;
}
public List<UUID> getAttachments() {
return attachments;
}
public boolean hasAttachments() {
return attachments != null && attachments.size() > 0;
}
public int getStatesSavedSize() {
return statesSavedSize;
}
public int getPriorityTimeLeft() {
return priorityTimeLeft;
}
public boolean hasPriority() {
return hasPriority;
}
public boolean isPassedTurn() {
return passedTurn;
}
public boolean isPassedUntilEndOfTurn() {
return passedUntilEndOfTurn;
}
public boolean isPassedUntilNextMain() {
return passedUntilNextMain;
}
public boolean isPassedAllTurns() {
return passedAllTurns;
}
}