Package mage.view

Source Code of mage.view.GameView

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/

package mage.view;

import mage.MageObject;
import mage.abilities.costs.Cost;
import mage.cards.Card;
import mage.constants.PhaseStep;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.GameState;
import mage.game.combat.CombatGroup;
import mage.game.command.Emblem;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import mage.game.stack.Spell;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.players.Player;
import org.apache.log4j.Logger;

import java.io.Serializable;
import java.util.*;


/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GameView implements Serializable {
    private static final long serialVersionUID = 1L;

    private static final transient Logger logger = Logger.getLogger(GameView.class);

    private final int priorityTime;
    private final List<PlayerView> players = new ArrayList<>();
    private CardsView hand;
    private Set<UUID> canPlayInHand;
    private Map<String, SimpleCardsView> opponentHands;
    private final CardsView stack = new CardsView();
    private final List<ExileView> exiles = new ArrayList<>();
    private final List<RevealedView> revealed = new ArrayList<>();
    private List<LookedAtView> lookedAt = new ArrayList<>();
    private final List<CombatGroupView> combat = new ArrayList<>();
    private final TurnPhase phase;
    private final PhaseStep step;
    private final UUID activePlayerId;
    private String activePlayerName = "";
    private String priorityPlayerName = "";
    private final int turn;
    private boolean special = false;
    private final boolean isPlayer;


    public GameView(GameState state, Game game, UUID createdForPlayerId) {
        this.isPlayer = createdForPlayerId != null;
        this.priorityTime = game.getPriorityTime();
        for (Player player: state.getPlayers().values()) {
            players.add(new PlayerView(player, state, game, createdForPlayerId));
        }
        for (StackObject stackObject: state.getStack()) {
            if (stackObject instanceof StackAbility) {
                // Stack Ability
                MageObject object = game.getObject(stackObject.getSourceId());
                Card card = game.getCard(stackObject.getSourceId());
                if (card != null) {
                    if (object != null) {
                        stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility)stackObject, card.getName(), new CardView(card)));
                    } else {
                        stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility)stackObject, "", new CardView(card)));
                    }
                    if (card.canTransform()) {
                        updateLatestCardView(game, card, stackObject.getId());
                    }
                    checkPaid(stackObject.getId(), (StackAbility)stackObject);
                } else if (object != null) {
                    if (object instanceof PermanentToken) {
                        PermanentToken token = (PermanentToken)object;
                        stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility)stackObject, token.getName(), new CardView(token)));
                        checkPaid(stackObject.getId(), (StackAbility)stackObject);
                    } else if (object instanceof Emblem) {
                        Card sourceCard = game.getCard(((Emblem)object).getSourceId());
                        if (sourceCard != null) {
                            ((StackAbility)stackObject).setName("Emblem " + sourceCard.getName());
                            ((StackAbility)stackObject).setExpansionSetCode(sourceCard.getExpansionSetCode());
                        } else {
                            throw new IllegalArgumentException("Source card for emblem not found.");
                        }
                        stack.put(stackObject.getId(),
                                new StackAbilityView(game, (StackAbility)stackObject, object.getName(), new CardView(new EmblemView(((Emblem)object),sourceCard))));
                        checkPaid(stackObject.getId(), ((StackAbility)stackObject));
                    } else {
                        StackAbility stackAbility = ((StackAbility)object);
                        stackAbility.newId();
                        stack.put(stackObject.getId(), new CardView(((StackAbility)stackObject)));
                        checkPaid(stackObject.getId(), ((StackAbility)stackObject));
                    }
                } else {
                    logger.error("Stack Object for stack ability not found: " + stackObject.getStackAbility().getRule());
                }
            }
            else {
                // Spell
                stack.put(stackObject.getId(), new CardView((Spell)stackObject, null, stackObject.getControllerId().equals(createdForPlayerId)));
                checkPaid(stackObject.getId(), (Spell)stackObject);
            }
            //stackOrder.add(stackObject.getId());
        }
        //Collections.reverse(stackOrder);
        for (ExileZone exileZone: state.getExile().getExileZones()) {
            exiles.add(new ExileView(exileZone, game));
        }
        for (String name: state.getRevealed().keySet()) {
            revealed.add(new RevealedView(name, state.getRevealed().get(name), game));
        }
        this.phase = state.getTurn().getPhaseType();
        this.step = state.getTurn().getStepType();
        this.turn = state.getTurnNum();
        this.activePlayerId = state.getActivePlayerId();
        if (state.getActivePlayerId() != null) {
            this.activePlayerName = state.getPlayer(state.getActivePlayerId()).getName();
        } else {
            this.activePlayerName = "";
        }
        if (state.getPriorityPlayerId() != null) {
            this.priorityPlayerName = state.getPlayer(state.getPriorityPlayerId()).getName();
        } else {
            this.priorityPlayerName = "";
        }
        for (CombatGroup combatGroup: state.getCombat().getGroups()) {
            combat.add(new CombatGroupView(combatGroup, game));
        }
        this.special = state.getSpecialActions().getControlledBy(state.getPriorityPlayerId()).size() > 0;
    }

    private void checkPaid(UUID uuid, StackAbility stackAbility) {
        for (Cost cost : stackAbility.getManaCostsToPay()) {
            if (!cost.isPaid()) {
                return;
            }
        }
        CardView cardView = stack.get(uuid);
        cardView.paid = true;
    }

    private void checkPaid(UUID uuid, Spell spell) {
        for (Cost cost : spell.getSpellAbility().getManaCostsToPay()) {
            if (!cost.isPaid()) {
                return;
            }
        }
        CardView cardView = stack.get(uuid);
        cardView.paid = true;
    }

    private void setPaid(UUID uuid) {
        CardView cardView = stack.get(uuid);
        cardView.paid = true;
    }

    private void updateLatestCardView(Game game, Card card, UUID stackId) {
        if (!card.canTransform()) {
            return;
        }
        Permanent permanent = game.getPermanent(card.getId());
        if (permanent == null) {
            permanent = (Permanent)game.getLastKnownInformation(card.getId(), Zone.BATTLEFIELD);
        }
        if (permanent != null) {
            if (permanent.isTransformed()) {
                StackAbilityView stackAbilityView = (StackAbilityView) stack.get(stackId);
                stackAbilityView.getSourceCard().setTransformed(true);
            }
        }
    }

    public List<PlayerView> getPlayers() {
        return players;
    }

    public CardsView getHand() {
        return hand;
    }

    public void setHand(CardsView hand) {
        this.hand = hand;
    }

    public Map<String, SimpleCardsView> getOpponentHands() {
        return opponentHands;
    }

    public void setOpponentHands(Map<String, SimpleCardsView> opponentHands) {
        this.opponentHands = opponentHands;
    }

    public TurnPhase getPhase() {
        return phase;
    }

    public PhaseStep getStep() {
        return step;
    }

    public CardsView getStack() {
        return stack;
    }

    public List<ExileView> getExile() {
        return exiles;
    }

    public List<RevealedView> getRevealed() {
        return revealed;
    }

    public List<LookedAtView> getLookedAt() {
        return lookedAt;
    }

    public void setLookedAt(List<LookedAtView> list) {
        this.lookedAt = list;
    }

    public List<CombatGroupView> getCombat() {
        return combat;
    }

    public int getTurn() {
        return this.turn;
    }

    public String getActivePlayerName() {
        return activePlayerName;
    }

    public String getPriorityPlayerName() {
        return priorityPlayerName;
    }

    public boolean getSpecial() {
        return special;
    }

    public int getPriorityTime() {
        return priorityTime;
    }

    public UUID getActivePlayerId() {
        return activePlayerId;
    }

    public boolean isPlayer() {
        return isPlayer;
    }

    public Set<UUID> getCanPlayInHand() {
        return canPlayInHand;
    }

    public void setCanPlayInHand(Set<UUID> canPlayInHand) {
        this.canPlayInHand = canPlayInHand;
    }
}
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