Package org.jbox2d.dynamics.joints

Source Code of org.jbox2d.dynamics.joints.FrictionJoint

/*******************************************************************************
* Copyright (c) 2011, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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******************************************************************************/
/**
* Created at 7:27:32 AM Jan 20, 2011
*/
package org.jbox2d.dynamics.joints;

import org.jbox2d.common.Mat22;
import org.jbox2d.common.MathUtils;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.TimeStep;
import org.jbox2d.pooling.IWorldPool;

/**
* @author Daniel Murphy
*/
public class FrictionJoint extends Joint {
 
  private final Vec2 m_localAnchorA;
  private final Vec2 m_localAnchorB;
 
  private final Mat22 m_linearMass;
  private float m_angularMass;
 
  private final Vec2 m_linearImpulse;
  private float m_angularImpulse;
 
  private float m_maxForce;
  private float m_maxTorque;
 
  /**
   * @param argWorldPool
   * @param def
   */
  public FrictionJoint(IWorldPool argWorldPool, FrictionJointDef def) {
    super(argWorldPool, def);
    m_localAnchorA = new Vec2(def.localAnchorA);
    m_localAnchorB = new Vec2(def.localAnchorB);
   
    m_linearImpulse = new Vec2();
    m_angularImpulse = 0.0f;
   
    m_maxForce = def.maxForce;
    m_maxTorque = def.maxTorque;
   
    m_linearMass = new Mat22();
  }
 
  /**
   * @see org.jbox2d.dynamics.joints.Joint#getAnchorA(org.jbox2d.common.Vec2)
   */
  @Override
  public void getAnchorA(Vec2 argOut) {
    m_bodyA.getWorldPointToOut(m_localAnchorA, argOut);
  }
 
  /**
   * @see org.jbox2d.dynamics.joints.Joint#getAnchorB(org.jbox2d.common.Vec2)
   */
  @Override
  public void getAnchorB(Vec2 argOut) {
    m_bodyB.getWorldPointToOut(m_localAnchorB, argOut);
  }
 
  /**
   * @see org.jbox2d.dynamics.joints.Joint#getReactionForce(float,
   *      org.jbox2d.common.Vec2)
   */
  @Override
  public void getReactionForce(float inv_dt, Vec2 argOut) {
    argOut.set(m_linearImpulse).mulLocal(inv_dt);
  }
 
  /**
   * @see org.jbox2d.dynamics.joints.Joint#getReactionTorque(float)
   */
  @Override
  public float getReactionTorque(float inv_dt) {
    return inv_dt * m_angularImpulse;
  }
 
  public void setMaxForce(float force) {
    assert (force >= 0.0f);
    m_maxForce = force;
  }
 
  public float getMaxForce() {
    return m_maxForce;
  }
 
  public void setMaxTorque(float torque) {
    assert (torque >= 0.0f);
    m_maxTorque = torque;
  }
 
  public float getMaxTorque() {
    return m_maxTorque;
  }
 
  /**
   * @see org.jbox2d.dynamics.joints.Joint#initVelocityConstraints(org.jbox2d.dynamics.TimeStep)
   */
  @Override
  public void initVelocityConstraints(TimeStep step) {
    Body bA = m_bodyA;
    Body bB = m_bodyB;
   
    // Compute the effective mass matrix.
    final Vec2 rA = pool.popVec2();
    final Vec2 rB = pool.popVec2();
   
    rA.set(m_localAnchorA).subLocal(bA.getLocalCenter());
    rB.set(m_localAnchorB).subLocal(bB.getLocalCenter());
    Mat22.mulToOut(bA.getTransform().R, rA, rA);
    Mat22.mulToOut(bB.getTransform().R, rB, rB);
   
    // J = [-I -r1_skew I r2_skew]
    // [ 0 -1 0 1]
    // r_skew = [-ry; rx]
   
    // Matlab
    // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
    // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
    // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
   
    float mA = bA.m_invMass, mB = bB.m_invMass;
    float iA = bA.m_invI, iB = bB.m_invI;
   
    final Mat22 K1 = pool.popMat22();
    K1.m11 = mA + mB;
    K1.m21 = 0.0f;
    K1.m12 = 0.0f;
    K1.m22 = mA + mB;
   
    final Mat22 K2 = pool.popMat22();
    K2.m11 = iA * rA.y * rA.y;
    K2.m21 = -iA * rA.x * rA.y;
    K2.m12 = -iA * rA.x * rA.y;
    K2.m22 = iA * rA.x * rA.x;
   
    final Mat22 K3 = pool.popMat22();
    K3.m11 = iB * rB.y * rB.y;
    K3.m21 = -iB * rB.x * rB.y;
    K3.m12 = -iB * rB.x * rB.y;
    K3.m22 = iB * rB.x * rB.x;
   
    K1.addLocal(K2).addLocal(K3);
    m_linearMass.set(K1).invertLocal();
   
    m_angularMass = iA + iB;
    if (m_angularMass > 0.0f) {
      m_angularMass = 1.0f / m_angularMass;
    }
   
    if (step.warmStarting) {
      // Scale impulses to support a variable time step.
      m_linearImpulse.mulLocal(step.dtRatio);
      m_angularImpulse *= step.dtRatio;
     
      final Vec2 P = pool.popVec2();
      P.set(m_linearImpulse.x, m_linearImpulse.y);
     
      final Vec2 temp = pool.popVec2();
      temp.set(P).mulLocal(mA);
      bA.m_linearVelocity.subLocal(temp);
      bA.m_angularVelocity -= iA * (Vec2.cross(rA, P) + m_angularImpulse);
     
      temp.set(P).mulLocal(mB);
      bB.m_linearVelocity.addLocal(temp);
      bB.m_angularVelocity += iB * (Vec2.cross(rB, P) + m_angularImpulse);
     
      pool.pushVec2(2);
    }
    else {
      m_linearImpulse.setZero();
      m_angularImpulse = 0.0f;
    }
   
    pool.pushVec2(2);
    pool.pushMat22(3);
  }
 
  /**
   * @see org.jbox2d.dynamics.joints.Joint#solveVelocityConstraints(org.jbox2d.dynamics.TimeStep)
   */
  @Override
  public void solveVelocityConstraints(TimeStep step) {
    Body bA = m_bodyA;
    Body bB = m_bodyB;
   
    final Vec2 vA = bA.m_linearVelocity;
    float wA = bA.m_angularVelocity;
    final Vec2 vB = bB.m_linearVelocity;
    float wB = bB.m_angularVelocity;
   
    float mA = bA.m_invMass, mB = bB.m_invMass;
    float iA = bA.m_invI, iB = bB.m_invI;
   
    final Vec2 rA = pool.popVec2();
    final Vec2 rB = pool.popVec2();
   
    rA.set(m_localAnchorA).subLocal(bA.getLocalCenter());
    rB.set(m_localAnchorB).subLocal(bB.getLocalCenter());
    Mat22.mulToOut(bA.getTransform().R, rA, rA);
    Mat22.mulToOut(bB.getTransform().R, rB, rB);
   
    // Solve angular friction
    {
      float Cdot = wB - wA;
      float impulse = -m_angularMass * Cdot;
     
      float oldImpulse = m_angularImpulse;
      float maxImpulse = step.dt * m_maxTorque;
      m_angularImpulse = MathUtils.clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse);
      impulse = m_angularImpulse - oldImpulse;
     
      wA -= iA * impulse;
      wB += iB * impulse;
    }
   
    // Solve linear friction
    {
      final Vec2 Cdot = pool.popVec2();
      final Vec2 temp = pool.popVec2();
     
      Vec2.crossToOut(wA, rA, temp);
      Vec2.crossToOut(wB, rB, Cdot);
      Cdot.addLocal(vB).subLocal(vA).subLocal(temp);
     
      final Vec2 impulse = pool.popVec2();
      Mat22.mulToOut(m_linearMass, Cdot, impulse);
      impulse.negateLocal();
     
     
      final Vec2 oldImpulse = pool.popVec2();
      oldImpulse.set(m_linearImpulse);
      m_linearImpulse.addLocal(impulse);
     
      float maxImpulse = step.dt * m_maxForce;
     
      if (m_linearImpulse.lengthSquared() > maxImpulse * maxImpulse) {
        m_linearImpulse.normalize();
        m_linearImpulse.mulLocal(maxImpulse);
      }
     
      impulse.set(m_linearImpulse).subLocal(oldImpulse);
     
      temp.set(impulse).mulLocal(mA);
      vA.subLocal(temp);
      wA -= iA * Vec2.cross(rA, impulse);
     
      temp.set(impulse).mulLocal(mB);
      vB.addLocal(temp);
      wB += iB * Vec2.cross(rB, impulse);
    }
   
    pool.pushVec2(6);
   
    bA.m_angularVelocity = wA;
    bB.m_angularVelocity = wB;
  }
 
  /**
   * @see org.jbox2d.dynamics.joints.Joint#solvePositionConstraints(float)
   */
  @Override
  public boolean solvePositionConstraints(float baumgarte) {
    return true;
  }
}
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