/**
* Copyright (c) 2012, Andy Janata
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.socialgamer.cah.handlers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Properties;
import javax.servlet.http.HttpSession;
import net.socialgamer.cah.Constants.AjaxOperation;
import net.socialgamer.cah.Constants.AjaxResponse;
import net.socialgamer.cah.Constants.CardSetData;
import net.socialgamer.cah.Constants.ReconnectNextAction;
import net.socialgamer.cah.Constants.ReturnableData;
import net.socialgamer.cah.Constants.SessionAttribute;
import net.socialgamer.cah.RequestWrapper;
import net.socialgamer.cah.data.User;
import net.socialgamer.cah.db.CardSet;
import org.hibernate.Session;
import org.hibernate.Transaction;
import com.google.inject.Inject;
/**
* Handler called for first invocation after a client loads. This can be used to restore a game in
* progress if the browser reloads.
*
* @author Andy Janata (ajanata@socialgamer.net)
*/
public class FirstLoadHandler extends Handler {
public static final String OP = AjaxOperation.FIRST_LOAD.toString();
private final Session hibernateSession;
private final Properties properties;
@Inject
public FirstLoadHandler(final Session hibernateSession, final Properties properties) {
this.hibernateSession = hibernateSession;
this.properties = properties;
}
@Override
public Map<ReturnableData, Object> handle(final RequestWrapper request,
final HttpSession session) {
final HashMap<ReturnableData, Object> ret = new HashMap<ReturnableData, Object>();
final User user = (User) session.getAttribute(SessionAttribute.USER);
if (user == null) {
ret.put(AjaxResponse.IN_PROGRESS, Boolean.FALSE);
ret.put(AjaxResponse.NEXT, AjaxOperation.REGISTER.toString());
} else {
// They already have a session in progress, we need to figure out what they were doing
// and tell the client where to continue from.
ret.put(AjaxResponse.IN_PROGRESS, Boolean.TRUE);
ret.put(AjaxResponse.NICKNAME, user.getNickname());
if (user.getGame() != null) {
ret.put(AjaxResponse.NEXT, ReconnectNextAction.GAME.toString());
ret.put(AjaxResponse.GAME_ID, user.getGame().getId());
} else {
ret.put(AjaxResponse.NEXT, ReconnectNextAction.NONE.toString());
}
}
try {
// get the list of card sets
final Transaction transaction = hibernateSession.beginTransaction();
@SuppressWarnings("unchecked")
final List<CardSet> cardSets = hibernateSession
.createQuery(CardSet.getCardsetQuery(properties))
.setReadOnly(true)
.list();
final List<Map<CardSetData, Object>> cardSetsData =
new ArrayList<Map<CardSetData, Object>>(cardSets.size());
for (final CardSet cardSet : cardSets) {
cardSetsData.add(cardSet.getClientMetadata(hibernateSession));
}
ret.put(AjaxResponse.CARD_SETS, cardSetsData);
transaction.commit();
} finally {
hibernateSession.close();
}
return ret;
}
}