Package com.comphenix.tinyprotocol

Source Code of com.comphenix.tinyprotocol.TinyProtocol$PacketInterceptor

package com.comphenix.tinyprotocol;

import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.NoSuchElementException;
import java.util.Set;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.logging.Level;

import net.minecraft.util.com.mojang.authlib.GameProfile;
// These are not versioned, but they require CraftBukkit
import net.minecraft.util.io.netty.channel.Channel;
import net.minecraft.util.io.netty.channel.ChannelDuplexHandler;
import net.minecraft.util.io.netty.channel.ChannelFuture;
import net.minecraft.util.io.netty.channel.ChannelHandlerContext;
import net.minecraft.util.io.netty.channel.ChannelInboundHandlerAdapter;
import net.minecraft.util.io.netty.channel.ChannelInitializer;
import net.minecraft.util.io.netty.channel.ChannelPipeline;
import net.minecraft.util.io.netty.channel.ChannelPromise;

import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerLoginEvent;
import org.bukkit.event.server.PluginDisableEvent;
import org.bukkit.plugin.Plugin;

import com.comphenix.tinyprotocol.Reflection.FieldAccessor;
import com.comphenix.tinyprotocol.Reflection.MethodInvoker;
import com.google.common.collect.Lists;
import com.google.common.collect.MapMaker;

/**
* Represents a very tiny alternative to ProtocolLib in 1.7.2.
* <p>
* It now supports intercepting packets during login and status ping (such as OUT_SERVER_PING)!
* @author Kristian
*/
public abstract class TinyProtocol {
  private static final AtomicInteger ID = new AtomicInteger(0);
 
  // Used in order to lookup a channel
  private static final MethodInvoker getPlayerHandle = Reflection.getMethod("{obc}.entity.CraftPlayer", "getHandle");
  private static final FieldAccessor<Object> getConnection = Reflection.getField("{nms}.EntityPlayer", "playerConnection", Object.class);
  private static final FieldAccessor<Object> getManager = Reflection.getField("{nms}.PlayerConnection", "networkManager", Object.class);
  private static final FieldAccessor<Channel> getChannel = Reflection.getField("{nms}.NetworkManager", Channel.class, 0);
 
  // Looking up ServerConnection
  private static final Class<Object> minecraftServerClass = Reflection.getUntypedClass("{nms}.MinecraftServer");
  private static final Class<Object> serverConnectionClass = Reflection.getUntypedClass("{nms}.ServerConnection");
  private static final FieldAccessor<Object> getMinecraftServer = Reflection.getField("{obc}.CraftServer", minecraftServerClass, 0);
  private static final FieldAccessor<Object> getServerConnection = Reflection.getField(minecraftServerClass, serverConnectionClass, 0);
  private static final MethodInvoker getNetworkMarkers = Reflection.getTypedMethod(serverConnectionClass, null, List.class, serverConnectionClass);
 
  // Packets we have to intercept
  private static final Class<?> PACKET_LOGIN_IN_START = Reflection.getMinecraftClass("PacketLoginInStart");
  private static final FieldAccessor<GameProfile> getGameProfile = Reflection.getField(PACKET_LOGIN_IN_START, GameProfile.class, 0);
 
  // Speedup channel lookup
  private Map<String, Channel> channelLookup = new MapMaker().weakValues().makeMap();
  private Listener listener;
 
  // Channels that have already been removed
  private Set<Channel> uninjectedChannels = Collections.newSetFromMap(new MapMaker().weakKeys().<Channel, Boolean>makeMap());
 
  // List of network markers
  private List<Object> networkManagers;
 
  // Injected channel handlers
  private List<Channel> serverChannels = Lists.newArrayList();
  private ChannelInboundHandlerAdapter serverChannelHandler;
  private ChannelInitializer<Channel> beginInitProtocol;
  private ChannelInitializer<Channel> endInitProtocol;
 
  // Current handler name
  private String handlerName;
 
  protected volatile boolean closed;
  protected Plugin plugin;
 
  /**
   * Construct a new instance of TinyProtocol, and start intercepting packets for all connected clients and future clients.
   * <p>
   * You can construct multiple instances per plugin.
   * @param plugin - the plugin.
   */
  public TinyProtocol(Plugin plugin) {
    this.plugin = plugin;
   
    // Compute handler name
    this.handlerName = getHandlerName();
   
    // Prepare existing players
    registerBukkitEvents();
    registerChannelHandler();
    registerPlayers(plugin);
  }

  private void createServerChannelHandler() {
        // Handle connected channels
        endInitProtocol = new ChannelInitializer<Channel>() {
            @Override
            protected void initChannel(Channel channel) throws Exception {
              try {
                    // This can take a while, so we need to stop the main thread from interfering
                    synchronized (networkManagers) {
                      // Stop injecting channels
                      if (closed)
                        return;
                      injectChannelInternal(channel);
          }
              } catch (Exception e) {
                plugin.getLogger().log(Level.SEVERE, "Cannot inject incomming channel " + channel, e);
              }
            }
        };
       
        // This is executed before Minecraft's channel handler
        beginInitProtocol = new ChannelInitializer<Channel>() {
          @Override
          protected void initChannel(Channel channel) throws Exception {
            channel.pipeline().addLast(endInitProtocol);
          }
        };
   
        serverChannelHandler = new ChannelInboundHandlerAdapter() {
          @Override
          public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
                Channel channel = (Channel) msg;

                // Prepare to initialize ths channel
                channel.pipeline().addFirst(beginInitProtocol);
                ctx.fireChannelRead(msg);
          }
        };
  }
 
  /**
   * Register bukkit events.
   */
  private void registerBukkitEvents() {
    listener = new Listener() {
      @EventHandler(priority = EventPriority.LOWEST)
      public final void onPlayerLogin(PlayerLoginEvent e) {
        if (closed)
          return;
        Channel channel = getChannel(e.getPlayer());
       
        // Don't inject players that have been explicitly uninjected
        if (!uninjectedChannels.contains(channel)) {
          injectPlayer(e.getPlayer());
        }
      }
     
      @EventHandler
      public final void onPluginDisable(PluginDisableEvent e) {
        if (e.getPlugin().equals(plugin)) {
          close();
        }
      }
    };
   
    this.plugin.getServer().getPluginManager().registerEvents(listener, plugin);
  }
 
  @SuppressWarnings("unchecked")
  private void registerChannelHandler() {
    Object mcServer = getMinecraftServer.get(Bukkit.getServer());
    Object serverConnection = getServerConnection.get(mcServer);
    boolean looking = true;
   
    // We need to synchronize against this list
    networkManagers = (List<Object>) getNetworkMarkers.invoke(null, serverConnection);
    createServerChannelHandler();
   
    // Find the correct list, or implicitly throw an exception
    for (int i = 0; looking; i++) {
      List<Object> list = Reflection.getField(serverConnection.getClass(), List.class, i).get(serverConnection);
     
      for (Object item : list) {
        if (!ChannelFuture.class.isInstance(item))
          break;
       
        // Channel future that contains the server connection
        Channel serverChannel = ((ChannelFuture)item).channel();
 
        serverChannels.add(serverChannel);
        serverChannel.pipeline().addFirst(serverChannelHandler);
        looking = false;
      }
    }
  }
 
  private void unregisterChannelHandler() {
    if (serverChannelHandler == null)
      return;
   
    for (Channel serverChannel : serverChannels) {
      final ChannelPipeline pipeline = serverChannel.pipeline();
     
      // Remove channel handler
      serverChannel.eventLoop().execute(new Runnable() {
        public void run() {
          try {
            pipeline.remove(serverChannelHandler);
          } catch (NoSuchElementException e) {
            // That's fine
          }
        }
      });
    }
  }
 
  private void registerPlayers(Plugin plugin) {
    for (Player player : plugin.getServer().getOnlinePlayers()) {
      injectPlayer(player);
    }
  }
   
  /**
   * Invoked when the server is starting to send a packet to a player.
   * <p>
   * Note that this is not executed on the main thread.
   * @param reciever - the receiving player, NULL for early login/status packets.
   * @param remoteAddress - remote address of the sending client. Never NULL.
   * @param packet - the packet being sent.
   * @return The packet to send instead, or NULL to cancel the transmission.
   */
  public Object onPacketOutAsync(Player reciever, Channel channel, Object packet) {
    return packet;
  }

  /**
   * Invoked when the server has received a packet from a given player.
   * <p>
   * Use {@link Channel#remoteAddress()} to get the remote address of the client.
   * @param sender - the player that sent the packet, NULL for early login/status packets.
   * @param channel - channel that received the packet. Never NULL.
   * @param packet - the packet being received.
   * @return The packet to recieve instead, or NULL to cancel.
   */
  public Object onPacketInAsync(Player sender, Channel channel, Object packet) {
    return packet;
  }
 
  /**
   * Send a packet to a particular player.
   * <p>
   * Note that {@link #onPacketOutAsync(Player, Object)} will be invoked with this packet.
   * @param player - the destination player.
   * @param packet - the packet to send.
   */
  public void sendPacket(Player player, Object packet) {
    sendPacket(getChannel(player), packet);
  }
 
  /**
   * Send a packet to a particular client.
   * <p>
   * Note that {@link #onPacketOutAsync(Player, Object)} will be invoked with this packet.
   * @param channel - client identified by a channel.
   * @param packet - the packet to send.
   */
  public void sendPacket(Channel channel, Object packet) {
    channel.pipeline().writeAndFlush(packet);
  }
   
  /**
   * Pretend that a given packet has been received from a player.
   * <p>
   * Note that {@link #onPacketInAsync(Player, Object)} will be invoked with this packet.
   * @param player - the player that sent the packet.
   * @param packet - the packet that will be received by the server.
   */
  public void receivePacket(Player player, Object packet) {
    receivePacket(getChannel(player), packet);
  }
 
  /**
   * Pretend that a given packet has been received from a given client.
   * <p>
   * Note that {@link #onPacketInAsync(Player, Object)} will be invoked with this packet.
   * @param channel - client identified by a channel.
   * @param packet - the packet that will be received by the server.
   */
  public void receivePacket(Channel channel, Object packet) {
    channel.pipeline().context("encoder").fireChannelRead(packet);
  }
 
  /**
   * Retrieve the name of the channel injector, default implementation is "tiny-" + plugin name + "-" + a unique ID.
   * <p>
   * Note that this method will only be invoked once. It is no longer necessary to override this to support multiple instances.
   * @return A unique channel handler name.
   */
  protected String getHandlerName() {
    return "tiny-" + plugin.getName() + "-" + ID.incrementAndGet();
  }
 
  /**
   * Add a custom channel handler to the given player's channel pipeline,
   * allowing us to intercept sent and received packets.
   * <p>
   * This will automatically be called when a player has logged in.
   * @param player - the player to inject.
   */
  public void injectPlayer(Player player) {
    injectChannelInternal(getChannel(player)).player = player;
  }
 
  /**
   * Add a custom channel handler to the given channel.
   * @param player - the channel to inject.
   * @return The intercepted channel, or NULL if it has already been injected.
   */
  public void injectChannel(Channel channel) {
    injectChannelInternal(channel);
  }
 
  /**
   * Add a custom channel handler to the given channel.
   * @param player - the channel to inject.
   * @return The packet interceptor.
   */
  private PacketInterceptor injectChannelInternal(Channel channel) {
    try {
      PacketInterceptor interceptor = (PacketInterceptor) channel.pipeline().get(handlerName);
     
      // Inject our packet interceptor
      if (interceptor == null) {
        interceptor = new PacketInterceptor();
        channel.pipeline().addBefore("packet_handler", handlerName, interceptor);
        uninjectedChannels.remove(channel);
      }
      return interceptor; 
    } catch (IllegalArgumentException e) {
      // Try again
      return (PacketInterceptor) channel.pipeline().get(handlerName);
    }
  }
 
  /**
   * Retrieve the Netty channel associated with a player. This is cached.
   * @param player - the player.
   * @return The Netty channel.
   */
  public Channel getChannel(Player player) {
    Channel channel = channelLookup.get(player.getName());
   
    // Lookup channel again
    if (channel == null) {
      Object connection = getConnection.get(getPlayerHandle.invoke(player));
      Object manager = getManager.get(connection);
     
      channelLookup.put(player.getName(), channel = getChannel.get(manager));
    }
    return channel;
  }
 
  /**
   * Uninject a specific player.
   * @param player - the injected player.
   */
  public void uninjectPlayer(Player player) {
    uninjectChannel(getChannel(player));
  }
 
  /**
   * Uninject a specific channel.
   * <p>
   * This will also disable the automatic channel injection that occurs when a player has properly logged in.
   * @param channel - the injected channel.
   */
  public void uninjectChannel(final Channel channel) {
    // No need to guard against this if we're closing
    if (!closed) {
      uninjectedChannels.add(channel);
    }
   
    // See ChannelInjector in ProtocolLib, line 590
    channel.eventLoop().execute(new Runnable() {
      @Override
      public void run() {
        channel.pipeline().remove(handlerName);
      }
    });
  }
 
  /**
   * Determine if the given player has been injected by TinyProtocol.
   * @param player - the player.
   * @return TRUE if it is, FALSE otherwise.
   */
  public boolean hasInjected(Player player) {
    return hasInjected(getChannel(player));
  }
 
  /**
   * Determine if the given channel has been injected by TinyProtocol.
   * @param channel - the channel.
   * @return TRUE if it is, FALSE otherwise.
   */
  public boolean hasInjected(Channel channel) {
    return channel.pipeline().get(handlerName) != null;
  }
 
  /**
   * Cease listening for packets. This is called automatically when your plugin is disabled.
   */
  public final void close() {
    if (!closed) {
      closed = true;
     
      // Remove our handlers
      for (Player player : plugin.getServer().getOnlinePlayers()) {
        uninjectPlayer(player);
      }
      // Clean up Bukkit
      HandlerList.unregisterAll(listener);
      unregisterChannelHandler();
    }
  }
 
  /**
   * Channel handler that is inserted into the player's channel pipeline, allowing us to intercept sent and received packets.
   * @author Kristian
   */
  private final class PacketInterceptor extends ChannelDuplexHandler {   
    // Updated by the login event
    public volatile Player player;
   
    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
      // Intercept channel
      final Channel channel = ctx.channel();
      handleLoginStart(channel, msg);
     
      try {
        msg = onPacketInAsync(player, channel, msg);
      } catch (Exception e) {
        plugin.getLogger().log(Level.SEVERE, "Error in onPacketInAsync().", e);
      }
     
      if (msg != null) {
        super.channelRead(ctx, msg);
      }
    }
    @Override
    public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception {     
      try {
        msg = onPacketOutAsync(player, ctx.channel(), msg);
      } catch (Exception e) {
        plugin.getLogger().log(Level.SEVERE, "Error in onPacketOutAsync().", e);
      }
     
      if (msg != null) {
        super.write(ctx, msg, promise);
      }
    }
   
    private void handleLoginStart(Channel channel, Object packet) {
      if (PACKET_LOGIN_IN_START.isInstance(packet)) {
        GameProfile profile = getGameProfile.get(packet);
        channelLookup.put(profile.getName(), channel);
      }
    }
  }
}
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