Package com.tommytony.war.structure

Source Code of com.tommytony.war.structure.Bomb

package com.tommytony.war.structure;

import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;

import com.tommytony.war.Warzone;
import com.tommytony.war.utility.Direction;
import com.tommytony.war.volume.Volume;

/**
*
* @author tommytony
*
*/
public class Bomb {
  private Location location;
  private Volume volume;

  private final String name;
  private Warzone warzone;
  private Player capturer;

  public Bomb(String name, Warzone warzone, Location location) {
    this.name = name;
    this.location = location;
    this.warzone = warzone;
    this.volume = new Volume("bomb-" + name, warzone.getWorld());
    this.setLocation(location);
  }

  public void addBombBlocks() {
    // make air (old two-high above floor)
    Volume airGap = new Volume(new Location(this.volume.getWorld(),
        this.volume.getCornerOne().getX(), this.volume.getCornerOne()
            .getY() + 1, this.volume.getCornerOne().getZ()),
        new Location(this.volume.getWorld(), this.volume.getCornerTwo()
            .getX(), this.volume.getCornerOne().getY() + 3,
            this.volume.getCornerTwo().getZ()));
    airGap.setToMaterial(Material.AIR);

    int x = this.location.getBlockX();
    int y = this.location.getBlockY();
    int z = this.location.getBlockZ();
   
    // center
    BlockState current = this.warzone.getWorld().getBlockAt(x, y - 1, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);

    // inner ring
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z + 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getLightBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getLightBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x + 1, y - 1, z - 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);

    current = this.warzone.getWorld().getBlockAt(x, y - 1, z + 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getLightBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getLightBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x, y - 1, z - 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);

    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z + 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getMainBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getMainBlock().getData());
    current.update(true);
    current = this.warzone.getWorld().getBlockAt(x - 1, y - 1, z - 1).getState();
    current.setType(this.warzone.getWarzoneMaterials().getLightBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getLightBlock().getData());
    current.update(true);

    // block holder
    current = this.warzone.getWorld().getBlockAt(x, y, z).getState();
    current.setType(this.warzone.getWarzoneMaterials().getStandBlock().getType());
    current.setData(this.warzone.getWarzoneMaterials().getStandBlock().getData());
    current.update(true);
    this.warzone.getWorld().getBlockAt(x, y + 1, z).setType(Material.TNT);
  }

  public boolean isBombBlock(Location otherLocation) {
    int x = this.location.getBlockX();
    int y = this.location.getBlockY() + 1;
    int z = this.location.getBlockZ();
    int otherX = otherLocation.getBlockX();
    int otherY = otherLocation.getBlockY();
    int otherZ = otherLocation.getBlockZ();
   
    return x == otherX
      && y == otherY
      && z == otherZ;
  }

  public void capture(Player capturer) {
    this.capturer = capturer;
  }
 
  public boolean isCaptured() {
    return this.capturer != null;
  }

  public void uncapture() {
    this.capturer = null;
  }

  public Location getLocation() {
    return this.location;
  }

  public String getName() {
    return this.name;
  }

  public void setLocation(Location location) {
    Block locationBlock = this.warzone.getWorld().getBlockAt(location.getBlockX(), location.getBlockY(), location.getBlockZ());
    this.volume.setCornerOne(locationBlock.getRelative(BlockFace.DOWN).getRelative(Direction.EAST(), 1).getRelative(Direction.SOUTH(), 1));
    this.volume.setCornerTwo(locationBlock.getRelative(BlockFace.UP, 2).getRelative(Direction.WEST(), 1).getRelative(Direction.NORTH(), 1));
    this.volume.saveBlocks();
    this.location = location;
    this.addBombBlocks();
  }

  public Volume getVolume() {
    return this.volume;
  }

  public void setVolume(Volume newVolume) {
    this.volume = newVolume;

  }
}
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