package net.machinemuse.general.gui;
import net.machinemuse.general.gui.frame.TabSelectFrame;
import net.machinemuse.numina.geometry.MusePoint2D;
import net.machinemuse.general.gui.frame.KeybindConfigFrame;
import net.machinemuse.powersuits.control.KeybindManager;
import net.minecraft.entity.player.EntityPlayer;
public class KeyConfigGui extends MuseGui {
private EntityPlayer player;
protected KeybindConfigFrame frame;
protected int worldx;
protected int worldy;
protected int worldz;
public KeyConfigGui(EntityPlayer player, int x, int y, int z) {
super();
KeybindManager.readInKeybinds();
this.player = player;
this.xSize = 256;
this.ySize = 226;
this.worldx = x;
this.worldy = y;
this.worldz = z;
}
/**
* Add the buttons (and other controls) to the screen.
*/
@Override
public void initGui() {
super.initGui();
frame = new KeybindConfigFrame(this,
new MusePoint2D(absX(-0.95), absY(-0.95)),
new MusePoint2D(absX(0.95), absY(0.95)), player);
frames.add(frame);
TabSelectFrame tabFrame = new TabSelectFrame(player, new MusePoint2D(absX(-0.95F), absY(-1.05f)),new MusePoint2D(absX(0.95F), absY(-0.95f)), worldx, worldy, worldz);
frames.add(tabFrame);
}
@Override
public void handleKeyboardInput() {
super.handleKeyboardInput();
frame.handleKeyboard();
}
@Override
public void onGuiClosed() {
super.onGuiClosed();
KeybindManager.writeOutKeybinds();
}
}