package net.machinemuse.general.gui;
import net.machinemuse.numina.geometry.Colour;
import net.machinemuse.numina.geometry.MusePoint2D;
import net.machinemuse.general.gui.frame.*;
import net.machinemuse.utils.render.MuseRenderer;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ChunkCoordinates;
/**
* The gui class for the TinkerTable block.
*
* @author MachineMuse
*/
public class GuiTinkerTable extends MuseGui {
protected EntityClientPlayerMP player;
protected ItemSelectionFrame itemSelectFrame;
protected int worldx;
protected int worldy;
protected int worldz;
/**
* Constructor. Takes a player as an argument.
*
* @param player
*/
public GuiTinkerTable(EntityPlayer player) {
this.player = (EntityClientPlayerMP) player;
this.xSize = 256;
this.ySize = 200;
}
public GuiTinkerTable(EntityPlayer player, int x, int y, int z) {
this.player = (EntityClientPlayerMP) player;
this.xSize = 256;
this.ySize = 200;
this.worldx = x;
this.worldy = y;
this.worldz = z;
}
/**
* Add the buttons (and other controls) to the screen.
*/
@Override
public void initGui() {
super.initGui();
itemSelectFrame = new ItemSelectionFrame(new MusePoint2D(absX(-0.95F), absY(-0.95F)), new MusePoint2D(absX(-0.78F), absY(0.95F)),
Colour.LIGHTBLUE.withAlpha(0.8F), Colour.DARKBLUE.withAlpha(0.8F), player);
frames.add(itemSelectFrame);
ItemInfoFrame statsFrame = new ItemInfoFrame(player, new MusePoint2D(absX(0f), absY(-0.9f)), new MusePoint2D(absX(0.9f), absY(-0.05f)),
Colour.LIGHTBLUE.withAlpha(0.8), Colour.DARKBLUE.withAlpha(0.8), itemSelectFrame);
frames.add(statsFrame);
ModuleSelectionFrame moduleSelectFrame = new ModuleSelectionFrame(new MusePoint2D(absX(-0.75F), absY(-0.95f)), new MusePoint2D(absX(-0.05F),
absY(0.55f)), Colour.LIGHTBLUE.withAlpha(0.8), Colour.DARKBLUE.withAlpha(0.8), itemSelectFrame);
frames.add(moduleSelectFrame);
InstallSalvageFrame installFrame = new InstallSalvageFrame(player, new MusePoint2D(absX(-0.75F), absY(0.6f)), new MusePoint2D(absX(-0.05F),
absY(0.95f)), Colour.LIGHTBLUE.withAlpha(0.8), Colour.DARKBLUE.withAlpha(0.8), itemSelectFrame, moduleSelectFrame);
frames.add(installFrame);
ModuleTweakFrame tweakFrame = new ModuleTweakFrame(player, new MusePoint2D(absX(0f), absY(0f)), new MusePoint2D(absX(0.9f), absY(0.9f)),
Colour.LIGHTBLUE.withAlpha(0.8), Colour.DARKBLUE.withAlpha(0.8), itemSelectFrame, moduleSelectFrame);
frames.add(tweakFrame);
TabSelectFrame tabFrame = new TabSelectFrame(player, new MusePoint2D(absX(-0.95F), absY(-1.05f)),new MusePoint2D(absX(0.95F), absY(-0.95f)), worldx, worldy, worldz);
frames.add(tabFrame);
}
@Override
public void drawScreen(int x, int y, float z) {
super.drawScreen(x, y, z);
if (itemSelectFrame.hasNoItems()) {
double centerx = absX(0);
double centery = absY(0);
MuseRenderer.drawCenteredString("No modular powersuit items", centerx, centery - 5);
MuseRenderer.drawCenteredString("found in inventory. Make some!", centerx, centery + 5);
}
}
}