package baubles.common.event;
import net.minecraft.entity.player.EntityPlayer;
import baubles.common.lib.PlayerHandler;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;
import cpw.mods.fml.relauncher.Side;
public class EventHandlerNetwork {
@SubscribeEvent
public void playerLoggedInEvent (PlayerEvent.PlayerLoggedInEvent event) {
Side side = FMLCommonHandler.instance().getEffectiveSide();
if (side == Side.SERVER) {
syncBaubles(event.player);
}
}
public static void syncBaubles(EntityPlayer player) {
for (int a = 0; a < 4; a++) {
PlayerHandler.getPlayerBaubles(player).syncSlotToClients(a);
}
}
}