package powercrystals.minefactoryreloaded.setup.village;
import java.util.List;
import java.util.Random;
import net.minecraft.world.gen.structure.ComponentVillageStartPiece;
import net.minecraft.world.gen.structure.StructureVillagePieceWeight;
import cpw.mods.fml.common.registry.VillagerRegistry.IVillageCreationHandler;
public class VillageCreationHandler implements IVillageCreationHandler
{
@Override
public StructureVillagePieceWeight getVillagePieceWeight(Random random, int i)
{
return new StructureVillagePieceWeight(ComponentZoologistHouse.class, 20, random.nextInt(1) + i);
}
@Override
public Class<?> getComponentClass()
{
return ComponentZoologistHouse.class;
}
@SuppressWarnings("rawtypes")
@Override
public Object buildComponent(StructureVillagePieceWeight villagePiece, ComponentVillageStartPiece startPiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5)
{
return ComponentZoologistHouse.buildComponent(villagePiece, startPiece, pieces, random, p1, p2, p3, p4, p5);
}
}