/*******************************************************************************
* Copyright (c) 2012-2013 Yancarlo Ramsey and CJ Bowman
* Licensed as open source with restrictions. Please see attached LICENSE.txt.
******************************************************************************/
package com.kaijin.AdvPowerMan;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class GuiStorageMonitor extends GuiContainer
{
IInventory playerInventory;
public TEStorageMonitor tile;
private CButton buttons[] = new CButton[8];
private int xLoc;
private int yLoc;
private static final String DISPLAYSTRINGS[] = {"-10", "-1", "+1", "+10"};
private static final int HORIZONTALOFFSETS[] = {-57, -33, 25, 49};
private static final int RED = 0xFF5555;
private static final int GREEN = 0x55FF55;
private static final int REDGLOW = Utils.multiplyColorComponents(RED, 0.16F);
private static final int GREENGLOW = Utils.multiplyColorComponents(GREEN, 0.16F);
public GuiStorageMonitor(InventoryPlayer player, TEStorageMonitor tileentity)
{
super(new ContainerStorageMonitor(player, tileentity));
tile = tileentity;
xSize = 176; // The X size of the GUI window in pixels.
ySize = 190; // The Y size of the GUI window in pixels.
//Button definition - mouse over CButton for details
for (int i = 0; i < buttons.length; i++)
{
//16777120 old highlight color code, saved here for reference
buttons[i] = new CButton(i, 0, 0, 24, 13, 1, 192, 1, 207, DISPLAYSTRINGS[i % 4], 4210752, 0xFFFFAF, Info.GUI_TEX_STORAGE_MONITOR);
}
}
@Override
public void initGui()
{
super.initGui(); // Don't forget this or MC will crash
// Upper left corner of GUI panel
xLoc = (width - xSize) / 2; // Half the difference between screen width and GUI width
yLoc = (height - ySize) / 2; // Half the difference between screen height and GUI height
// Reposition buttons
for (int i = 0; i < 8; i++)
{
buttons[i].xPosition = width / 2 + HORIZONTALOFFSETS[i % 4];
buttons[i].yPosition = yLoc + 60 + 29 * (i / 4);
}
}
@Override
protected void drawGuiContainerBackgroundLayer(float var1, int mouseX, int mouseY)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
mc.renderEngine.func_110577_a(new ResourceLocation(Info.TITLE_PACKED.toLowerCase(), Info.GUI_TEX_STORAGE_MONITOR));
// Draw GUI background
drawTexturedModalRect(xLoc, yLoc, 0, 0, xSize, ySize);
// Draw energy meter
if (tile.energyStored > 0)
{
// Which color energy meter should be used?
final int offset = tile.isPowering ? 12 : 0;
// Make each box light up all at once like a LED instead of gradually using barLength = this.tile.gaugeEnergyScaled(66);
int barLength = 5 * tile.gaugeEnergyScaled(13);
if (barLength > 0) barLength++;
drawTexturedModalRect(xLoc + 10, yLoc + 100 - barLength, 176 + offset, 66 - barLength, 12, barLength);
}
// Draw title text
Utils.drawCenteredText(fontRenderer, I18n.func_135053_a(tile.getInvName()), xLoc + 96, yLoc + 12, 4210752);
if (tile.energyCapacity <= 0)
{
// Error message: No card or storage unit not found
Utils.drawCenteredGlowingText(fontRenderer, I18n.func_135053_a(Info.KEY_MONITOR_INVALID), xLoc + 96, yLoc + 35, RED, REDGLOW);
}
else
{
// Draw right-aligned current energy number
Utils.drawRightAlignedGlowingText(fontRenderer, Integer.toString(tile.energyStored), xLoc + 90, yLoc + 35, GREEN, GREENGLOW);
// Draw separator and left-aligned max energy number
Utils.drawGlowingText(fontRenderer, " / " + Integer.toString(tile.energyCapacity), xLoc + 90, yLoc + 35, GREEN, GREENGLOW);
// Test strings
//Utils.drawCenteredGlowingText(fontRenderer, " / ", xLoc + 96, yLoc + 35, 0x55FF55, glowFactor);
//Utils.drawRightAlignedGlowingText(fontRenderer, "123456789", xLoc + 90, yLoc + 35, 0x55FF55, 0.15F);
//Utils.drawGlowingText(fontRenderer, " / 123456789", xLoc + 90, yLoc + 35, 0x55FF55, 0.15F);
}
// Draw control section labels and readouts
Utils.drawCenteredText(fontRenderer, I18n.func_135053_a(Info.KEY_MONITOR_UPPER), xLoc + 96, yLoc + 49, 0xB00000);
Utils.drawRightAlignedGlowingText(fontRenderer, Integer.toString(tile.upperBoundary) + "%", xLoc + 109, yLoc + 63, GREEN, GREENGLOW);
Utils.drawCenteredText(fontRenderer, I18n.func_135053_a(Info.KEY_MONITOR_LOWER), xLoc + 96, yLoc + 78, 0xB00000);
Utils.drawRightAlignedGlowingText(fontRenderer, Integer.toString(tile.lowerBoundary) + "%", xLoc + 109, yLoc + 92, GREEN, GREENGLOW);
for (CButton button : /* Who's got the */ buttons)
{
// Draw ALL of the things?! :o
button.drawButton(mc, mouseX, mouseY);
}
}
@Override
protected void mouseClicked(int par1, int par2, int par3)
{
if (par3 == 0) // On a left click,
{
for (CButton b : buttons) // For each item in buttons,
{
if (b.enabled && b.mousePressed(this.mc, par1, par2)) // if it's enabled and was under the pointer,
{
mc.sndManager.playSoundFX("random.click", 1.0F, 1.0F); // provide audio feedback,
tile.sendGuiButton(b.id); // and inform the server of the button click.
}
}
}
super.mouseClicked(par1, par2, par3); // Finally, do all that other normal stuff.
}
}