/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package org.apache.thrift.server;
import java.io.ByteArrayInputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.spi.SelectorProvider;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.apache.thrift.TByteArrayOutputStream;
import org.apache.thrift.TException;
import org.apache.thrift.TProcessor;
import org.apache.thrift.TProcessorFactory;
import org.apache.thrift.protocol.TBinaryProtocol;
import org.apache.thrift.protocol.TProtocol;
import org.apache.thrift.protocol.TProtocolFactory;
import org.apache.thrift.transport.TFramedTransport;
import org.apache.thrift.transport.TIOStreamTransport;
import org.apache.thrift.transport.TNonblockingServerTransport;
import org.apache.thrift.transport.TNonblockingTransport;
import org.apache.thrift.transport.TTransport;
import org.apache.thrift.transport.TTransportException;
/**
* A nonblocking TServer implementation. This allows for fairness amongst all
* connected clients in terms of invocations.
*
* This server is inherently single-threaded. If you want a limited thread pool
* coupled with invocation-fairness, see THsHaServer.
*
* To use this server, you MUST use a TFramedTransport at the outermost
* transport, otherwise this server will be unable to determine when a whole
* method call has been read off the wire. Clients must also use TFramedTransport.
*/
public class TNonblockingServer extends TServer {
private static final Logger LOGGER =
LoggerFactory.getLogger(TNonblockingServer.class.getName());
// Flag for stopping the server
private volatile boolean stopped_;
private SelectThread selectThread_;
/**
* The maximum amount of memory we will allocate to client IO buffers at a
* time. Without this limit, the server will gladly allocate client buffers
* right into an out of memory exception, rather than waiting.
*/
private final long MAX_READ_BUFFER_BYTES;
protected final Options options_;
/**
* How many bytes are currently allocated to read buffers.
*/
private long readBufferBytesAllocated = 0;
/**
* Create server with given processor and server transport, using
* TBinaryProtocol for the protocol, TFramedTransport.Factory on both input
* and output transports. A TProcessorFactory will be created that always
* returns the specified processor.
*/
public TNonblockingServer(TProcessor processor,
TNonblockingServerTransport serverTransport) {
this(new TProcessorFactory(processor), serverTransport);
}
/**
* Create server with specified processor factory and server transport.
* TBinaryProtocol is assumed. TFramedTransport.Factory is used on both input
* and output transports.
*/
public TNonblockingServer(TProcessorFactory processorFactory,
TNonblockingServerTransport serverTransport) {
this(processorFactory, serverTransport,
new TFramedTransport.Factory(), new TFramedTransport.Factory(),
new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory());
}
public TNonblockingServer(TProcessor processor,
TNonblockingServerTransport serverTransport,
TProtocolFactory protocolFactory) {
this(processor, serverTransport,
new TFramedTransport.Factory(), new TFramedTransport.Factory(),
protocolFactory, protocolFactory);
}
public TNonblockingServer(TProcessor processor,
TNonblockingServerTransport serverTransport,
TFramedTransport.Factory transportFactory,
TProtocolFactory protocolFactory) {
this(processor, serverTransport,
transportFactory, transportFactory,
protocolFactory, protocolFactory);
}
public TNonblockingServer(TProcessorFactory processorFactory,
TNonblockingServerTransport serverTransport,
TFramedTransport.Factory transportFactory,
TProtocolFactory protocolFactory) {
this(processorFactory, serverTransport,
transportFactory, transportFactory,
protocolFactory, protocolFactory);
}
public TNonblockingServer(TProcessor processor,
TNonblockingServerTransport serverTransport,
TFramedTransport.Factory inputTransportFactory,
TFramedTransport.Factory outputTransportFactory,
TProtocolFactory inputProtocolFactory,
TProtocolFactory outputProtocolFactory) {
this(new TProcessorFactory(processor), serverTransport,
inputTransportFactory, outputTransportFactory,
inputProtocolFactory, outputProtocolFactory);
}
public TNonblockingServer(TProcessorFactory processorFactory,
TNonblockingServerTransport serverTransport,
TFramedTransport.Factory inputTransportFactory,
TFramedTransport.Factory outputTransportFactory,
TProtocolFactory inputProtocolFactory,
TProtocolFactory outputProtocolFactory) {
this(processorFactory, serverTransport,
inputTransportFactory, outputTransportFactory,
inputProtocolFactory, outputProtocolFactory,
new Options());
}
public TNonblockingServer(TProcessorFactory processorFactory,
TNonblockingServerTransport serverTransport,
TFramedTransport.Factory inputTransportFactory,
TFramedTransport.Factory outputTransportFactory,
TProtocolFactory inputProtocolFactory,
TProtocolFactory outputProtocolFactory,
Options options) {
super(processorFactory, serverTransport,
inputTransportFactory, outputTransportFactory,
inputProtocolFactory, outputProtocolFactory);
options_ = options;
options_.validate();
MAX_READ_BUFFER_BYTES = options.maxReadBufferBytes;
}
/**
* Begin accepting connections and processing invocations.
*/
public void serve() {
// start listening, or exit
if (!startListening()) {
return;
}
// start the selector, or exit
if (!startSelectorThread()) {
return;
}
// this will block while we serve
joinSelector();
// do a little cleanup
stopListening();
}
/**
* Have the server transport start accepting connections.
*
* @return true if we started listening successfully, false if something went
* wrong.
*/
protected boolean startListening() {
try {
serverTransport_.listen();
return true;
} catch (TTransportException ttx) {
LOGGER.error("Failed to start listening on server socket!", ttx);
return false;
}
}
/**
* Stop listening for conections.
*/
protected void stopListening() {
serverTransport_.close();
}
/**
* Start the selector thread running to deal with clients.
*
* @return true if everything went ok, false if we couldn't start for some
* reason.
*/
protected boolean startSelectorThread() {
// start the selector
try {
selectThread_ = new SelectThread((TNonblockingServerTransport)serverTransport_);
selectThread_.start();
return true;
} catch (IOException e) {
LOGGER.error("Failed to start selector thread!", e);
return false;
}
}
/**
* Block until the selector exits.
*/
protected void joinSelector() {
// wait until the selector thread exits
try {
selectThread_.join();
} catch (InterruptedException e) {
// for now, just silently ignore. technically this means we'll have less of
// a graceful shutdown as a result.
}
}
/**
* Stop serving and shut everything down.
*/
public void stop() {
stopped_ = true;
if (selectThread_ != null) {
selectThread_.wakeupSelector();
}
}
/**
* Perform an invocation. This method could behave several different ways
* - invoke immediately inline, queue for separate execution, etc.
*/
protected void requestInvoke(FrameBuffer frameBuffer) {
frameBuffer.invoke();
}
/**
* A FrameBuffer wants to change its selection preferences, but might not be
* in the select thread.
*/
protected void requestSelectInterestChange(FrameBuffer frameBuffer) {
selectThread_.requestSelectInterestChange(frameBuffer);
}
/**
* The thread that will be doing all the selecting, managing new connections
* and those that still need to be read.
*/
protected class SelectThread extends Thread {
private final TNonblockingServerTransport serverTransport;
private final Selector selector;
// List of FrameBuffers that want to change their selection interests.
private final Set<FrameBuffer> selectInterestChanges =
new HashSet<FrameBuffer>();
/**
* Set up the SelectorThread.
*/
public SelectThread(final TNonblockingServerTransport serverTransport)
throws IOException {
this.serverTransport = serverTransport;
this.selector = SelectorProvider.provider().openSelector();
serverTransport.registerSelector(selector);
}
/**
* The work loop. Handles both selecting (all IO operations) and managing
* the selection preferences of all existing connections.
*/
public void run() {
while (!stopped_) {
select();
processInterestChanges();
}
}
/**
* If the selector is blocked, wake it up.
*/
public void wakeupSelector() {
selector.wakeup();
}
/**
* Add FrameBuffer to the list of select interest changes and wake up the
* selector if it's blocked. When the select() call exits, it'll give the
* FrameBuffer a chance to change its interests.
*/
public void requestSelectInterestChange(FrameBuffer frameBuffer) {
synchronized (selectInterestChanges) {
selectInterestChanges.add(frameBuffer);
}
// wakeup the selector, if it's currently blocked.
selector.wakeup();
}
/**
* Select and process IO events appropriately:
* If there are connections to be accepted, accept them.
* If there are existing connections with data waiting to be read, read it,
* bufferring until a whole frame has been read.
* If there are any pending responses, buffer them until their target client
* is available, and then send the data.
*/
private void select() {
try {
// wait for io events.
selector.select();
// process the io events we received
Iterator<SelectionKey> selectedKeys = selector.selectedKeys().iterator();
while (!stopped_ && selectedKeys.hasNext()) {
SelectionKey key = selectedKeys.next();
selectedKeys.remove();
// skip if not valid
if (!key.isValid()) {
cleanupSelectionkey(key);
continue;
}
// if the key is marked Accept, then it has to be the server
// transport.
if (key.isAcceptable()) {
handleAccept();
} else if (key.isReadable()) {
// deal with reads
handleRead(key);
} else if (key.isWritable()) {
// deal with writes
handleWrite(key);
} else {
LOGGER.warn("Unexpected state in select! " + key.interestOps());
}
}
} catch (IOException e) {
LOGGER.warn("Got an IOException while selecting!", e);
}
}
/**
* Check to see if there are any FrameBuffers that have switched their
* interest type from read to write or vice versa.
*/
private void processInterestChanges() {
synchronized (selectInterestChanges) {
for (FrameBuffer fb : selectInterestChanges) {
fb.changeSelectInterests();
}
selectInterestChanges.clear();
}
}
/**
* Accept a new connection.
*/
private void handleAccept() throws IOException {
SelectionKey clientKey = null;
TNonblockingTransport client = null;
try {
// accept the connection
client = (TNonblockingTransport)serverTransport.accept();
clientKey = client.registerSelector(selector, SelectionKey.OP_READ);
// add this key to the map
FrameBuffer frameBuffer = new FrameBuffer(client, clientKey);
clientKey.attach(frameBuffer);
} catch (TTransportException tte) {
// something went wrong accepting.
LOGGER.warn("Exception trying to accept!", tte);
tte.printStackTrace();
if (clientKey != null) cleanupSelectionkey(clientKey);
if (client != null) client.close();
}
}
/**
* Do the work required to read from a readable client. If the frame is
* fully read, then invoke the method call.
*/
private void handleRead(SelectionKey key) {
FrameBuffer buffer = (FrameBuffer)key.attachment();
if (buffer.read()) {
// if the buffer's frame read is complete, invoke the method.
if (buffer.isFrameFullyRead()) {
requestInvoke(buffer);
}
} else {
cleanupSelectionkey(key);
}
}
/**
* Let a writable client get written, if there's data to be written.
*/
private void handleWrite(SelectionKey key) {
FrameBuffer buffer = (FrameBuffer)key.attachment();
if (!buffer.write()) {
cleanupSelectionkey(key);
}
}
/**
* Do connection-close cleanup on a given SelectionKey.
*/
private void cleanupSelectionkey(SelectionKey key) {
// remove the records from the two maps
FrameBuffer buffer = (FrameBuffer)key.attachment();
if (buffer != null) {
// close the buffer
buffer.close();
}
// cancel the selection key
key.cancel();
}
} // SelectorThread
/**
* Class that implements a sort of state machine around the interaction with
* a client and an invoker. It manages reading the frame size and frame data,
* getting it handed off as wrapped transports, and then the writing of
* reponse data back to the client. In the process it manages flipping the
* read and write bits on the selection key for its client.
*/
protected class FrameBuffer {
//
// Possible states for the FrameBuffer state machine.
//
// in the midst of reading the frame size off the wire
private static final int READING_FRAME_SIZE = 1;
// reading the actual frame data now, but not all the way done yet
private static final int READING_FRAME = 2;
// completely read the frame, so an invocation can now happen
private static final int READ_FRAME_COMPLETE = 3;
// waiting to get switched to listening for write events
private static final int AWAITING_REGISTER_WRITE = 4;
// started writing response data, not fully complete yet
private static final int WRITING = 6;
// another thread wants this framebuffer to go back to reading
private static final int AWAITING_REGISTER_READ = 7;
// we want our transport and selection key invalidated in the selector thread
private static final int AWAITING_CLOSE = 8;
//
// Instance variables
//
// the actual transport hooked up to the client.
private final TNonblockingTransport trans_;
// the SelectionKey that corresponds to our transport
private final SelectionKey selectionKey_;
// where in the process of reading/writing are we?
private int state_ = READING_FRAME_SIZE;
// the ByteBuffer we'll be using to write and read, depending on the state
private ByteBuffer buffer_;
private TByteArrayOutputStream response_;
public FrameBuffer( final TNonblockingTransport trans,
final SelectionKey selectionKey) {
trans_ = trans;
selectionKey_ = selectionKey;
buffer_ = ByteBuffer.allocate(4);
}
/**
* Give this FrameBuffer a chance to read. The selector loop should have
* received a read event for this FrameBuffer.
*
* @return true if the connection should live on, false if it should be
* closed
*/
public boolean read() {
if (state_ == READING_FRAME_SIZE) {
// try to read the frame size completely
if (!internalRead()) {
return false;
}
// if the frame size has been read completely, then prepare to read the
// actual frame.
if (buffer_.remaining() == 0) {
// pull out the frame size as an integer.
int frameSize = buffer_.getInt(0);
if (frameSize <= 0) {
LOGGER.error("Read an invalid frame size of " + frameSize
+ ". Are you using TFramedTransport on the client side?");
return false;
}
// if this frame will always be too large for this server, log the
// error and close the connection.
if (frameSize + 4 > MAX_READ_BUFFER_BYTES) {
LOGGER.error("Read a frame size of " + frameSize
+ ", which is bigger than the maximum allowable buffer size for ALL connections.");
return false;
}
// if this frame will push us over the memory limit, then return.
// with luck, more memory will free up the next time around.
if (readBufferBytesAllocated + frameSize + 4 > MAX_READ_BUFFER_BYTES) {
return true;
}
// incremement the amount of memory allocated to read buffers
readBufferBytesAllocated += frameSize + 4;
// reallocate the readbuffer as a frame-sized buffer
buffer_ = ByteBuffer.allocate(frameSize + 4);
// put the frame size at the head of the buffer
buffer_.putInt(frameSize);
state_ = READING_FRAME;
} else {
// this skips the check of READING_FRAME state below, since we can't
// possibly go on to that state if there's data left to be read at
// this one.
return true;
}
}
// it is possible to fall through from the READING_FRAME_SIZE section
// to READING_FRAME if there's already some frame data available once
// READING_FRAME_SIZE is complete.
if (state_ == READING_FRAME) {
if (!internalRead()) {
return false;
}
// since we're already in the select loop here for sure, we can just
// modify our selection key directly.
if (buffer_.remaining() == 0) {
// get rid of the read select interests
selectionKey_.interestOps(0);
state_ = READ_FRAME_COMPLETE;
}
return true;
}
// if we fall through to this point, then the state must be invalid.
LOGGER.error("Read was called but state is invalid (" + state_ + ")");
return false;
}
/**
* Give this FrameBuffer a chance to write its output to the final client.
*/
public boolean write() {
if (state_ == WRITING) {
try {
if (trans_.write(buffer_) < 0) {
return false;
}
} catch (IOException e) {
LOGGER.warn("Got an IOException during write!", e);
return false;
}
// we're done writing. now we need to switch back to reading.
if (buffer_.remaining() == 0) {
prepareRead();
}
return true;
}
LOGGER.error("Write was called, but state is invalid (" + state_ + ")");
return false;
}
/**
* Give this FrameBuffer a chance to set its interest to write, once data
* has come in.
*/
public void changeSelectInterests() {
if (state_ == AWAITING_REGISTER_WRITE) {
// set the OP_WRITE interest
selectionKey_.interestOps(SelectionKey.OP_WRITE);
state_ = WRITING;
} else if (state_ == AWAITING_REGISTER_READ) {
prepareRead();
} else if (state_ == AWAITING_CLOSE){
close();
selectionKey_.cancel();
} else {
LOGGER.error(
"changeSelectInterest was called, but state is invalid ("
+ state_ + ")");
}
}
/**
* Shut the connection down.
*/
public void close() {
// if we're being closed due to an error, we might have allocated a
// buffer that we need to subtract for our memory accounting.
if (state_ == READING_FRAME || state_ == READ_FRAME_COMPLETE) {
readBufferBytesAllocated -= buffer_.array().length;
}
trans_.close();
}
/**
* Check if this FrameBuffer has a full frame read.
*/
public boolean isFrameFullyRead() {
return state_ == READ_FRAME_COMPLETE;
}
/**
* After the processor has processed the invocation, whatever thread is
* managing invocations should call this method on this FrameBuffer so we
* know it's time to start trying to write again. Also, if it turns out
* that there actually isn't any data in the response buffer, we'll skip
* trying to write and instead go back to reading.
*/
public void responseReady() {
// the read buffer is definitely no longer in use, so we will decrement
// our read buffer count. we do this here as well as in close because
// we'd like to free this read memory up as quickly as possible for other
// clients.
readBufferBytesAllocated -= buffer_.array().length;
if (response_.len() == 0) {
// go straight to reading again. this was probably an oneway method
state_ = AWAITING_REGISTER_READ;
buffer_ = null;
} else {
buffer_ = ByteBuffer.wrap(response_.get(), 0, response_.len());
// set state that we're waiting to be switched to write. we do this
// asynchronously through requestSelectInterestChange() because there is a
// possibility that we're not in the main thread, and thus currently
// blocked in select(). (this functionality is in place for the sake of
// the HsHa server.)
state_ = AWAITING_REGISTER_WRITE;
}
requestSelectInterestChange();
}
/**
* Actually invoke the method signified by this FrameBuffer.
*/
public void invoke() {
TTransport inTrans = getInputTransport();
TProtocol inProt = inputProtocolFactory_.getProtocol(inTrans);
TProtocol outProt = outputProtocolFactory_.getProtocol(getOutputTransport());
try {
processorFactory_.getProcessor(inTrans).process(inProt, outProt);
responseReady();
return;
} catch (TException te) {
LOGGER.warn("Exception while invoking!", te);
} catch (Exception e) {
LOGGER.error("Unexpected exception while invoking!", e);
}
// This will only be reached when there is an exception.
state_ = AWAITING_CLOSE;
requestSelectInterestChange();
}
/**
* Wrap the read buffer in a memory-based transport so a processor can read
* the data it needs to handle an invocation.
*/
private TTransport getInputTransport() {
return inputTransportFactory_.getTransport(new TIOStreamTransport(
new ByteArrayInputStream(buffer_.array())));
}
/**
* Get the transport that should be used by the invoker for responding.
*/
private TTransport getOutputTransport() {
response_ = new TByteArrayOutputStream();
return outputTransportFactory_.getTransport(new TIOStreamTransport(response_));
}
/**
* Perform a read into buffer.
*
* @return true if the read succeeded, false if there was an error or the
* connection closed.
*/
private boolean internalRead() {
try {
if (trans_.read(buffer_) < 0) {
return false;
}
return true;
} catch (IOException e) {
LOGGER.warn("Got an IOException in internalRead!", e);
return false;
}
}
/**
* We're done writing, so reset our interest ops and change state accordingly.
*/
private void prepareRead() {
// we can set our interest directly without using the queue because
// we're in the select thread.
selectionKey_.interestOps(SelectionKey.OP_READ);
// get ready for another go-around
buffer_ = ByteBuffer.allocate(4);
state_ = READING_FRAME_SIZE;
}
/**
* When this FrameBuffer needs to change it's select interests and execution
* might not be in the select thread, then this method will make sure the
* interest change gets done when the select thread wakes back up. When the
* current thread is the select thread, then it just does the interest change
* immediately.
*/
private void requestSelectInterestChange() {
if (Thread.currentThread() == selectThread_) {
changeSelectInterests();
} else {
TNonblockingServer.this.requestSelectInterestChange(this);
}
}
} // FrameBuffer
public static class Options {
public long maxReadBufferBytes = (1024*1024)*400;//400MB
public Options() {}
public void validate() {
if (maxReadBufferBytes <= 1024) {
throw new IllegalArgumentException("You must allocate at least 1KB to the read buffer.");
}
}
}
}