Package

Source Code of PrintFromButton

/*
*  @(#)PrintFromButton.java 1.12 02/10/21 13:46:53
*
* Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
*
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* modification, are permitted provided that the following conditions
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*
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*
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* from this software without specific prior written permission.
*
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* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
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import com.sun.j3d.utils.geometry.ColorCube;
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

/**
* PrintFromButton tests renderOffScreenBuffer from a button
*/
public class PrintFromButton extends Applet implements ActionListener {

  OffScreenCanvas3D c;

    private SimpleUniverse u = null;

  public BranchGroup createSceneGraph(Raster drawRaster)
  {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // spin object has composited transformation matrix
    Transform3D spin = new Transform3D();
    Transform3D tempspin = new Transform3D();

    spin.rotX(Math.PI/4.0d);
    tempspin.rotY(Math.PI/5.0d);
    spin.mul(tempspin);
    spin.setScale(0.7);
    spin.setTranslation(new Vector3d(-0.4, 0.3, 0.0));

    TransformGroup objTrans = new TransformGroup(spin);
    objRoot.addChild(objTrans);

    // Create a simple shape leaf node, add it to the scene graph.
    // ColorCube is a Convenience Utility class
    objTrans.addChild(new ColorCube(0.4));

    //Create a raster obj
    Shape3D shape = new Shape3D(drawRaster);
    objRoot.addChild(shape);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  }

  public PrintFromButton ()
  {
  }

    public void init() {
  setLayout(new BorderLayout());
  GraphicsConfiguration config =
      SimpleUniverse.getPreferredConfiguration();
 
  BufferedImage bImage = new BufferedImage(200, 200 ,
             BufferedImage.TYPE_INT_ARGB);

  ImageComponent2D buffer =
      new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage);
  buffer.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);

  Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f),
               Raster.RASTER_COLOR,
               0, 0, 200, 200, buffer, null);
 
  drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);
 
  // create the main scene graph
  BranchGroup scene = createSceneGraph(drawRaster);
 
  // create the on-screen canvas
  Canvas3D d = new Canvas3D(config, false);
  add("Center", d);
 
  // create a simple universe
  u = new SimpleUniverse(d);
 
  // This will move the ViewPlatform back a bit so the
  // objects in the scene can be viewed.
  u.getViewingPlatform().setNominalViewingTransform();
 
 
  // create an off Screen Buffer
 
  c = new OffScreenCanvas3D(config, true, drawRaster);
 
  // set the offscreen to match the onscreen
  Screen3D sOn = d.getScreen3D();
  Screen3D sOff = c.getScreen3D();
  sOff.setSize(sOn.getSize());
  sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth());
  sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight());
 
  // attach the same view to the offscreen canvas
  u.getViewer().getView().addCanvas3D(c);
 
  // create the gui
  Button b = new Button ("Print");
  b.addActionListener(this);
  Panel p = new Panel();
  p.add(b);
  add("North", p);
 
  u.addBranchGraph(scene);
    }

    public void destroy() {
  u.cleanup();
    }
 
  public void actionPerformed(ActionEvent e)
  {
    // perform the print action
    c.print(false);
  }
 
  public static void main(String argv[])
  {
    new MainFrame(new PrintFromButton(), 500, 500);
  }
}
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