package org.bukkit.command.defaults;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class PlaySoundCommand extends VanillaCommand {
public PlaySoundCommand() {
super("playsound");
this.description = "Plays a sound to a given player";
this.usageMessage = "/playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]";
this.setPermission("bukkit.command.playsound");
}
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
if (!testPermission(sender)) {
return true;
}
if (args.length < 2) {
sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
return false;
}
final String soundArg = args[0];
final String playerArg = args[1];
final Player player = Bukkit.getPlayerExact(playerArg);
if (player == null) {
sender.sendMessage(ChatColor.RED + "Can't find player " + playerArg);
return false;
}
final Location location = player.getLocation();
double x = Math.floor(location.getX());
double y = Math.floor(location.getY() + 0.5D);
double z = Math.floor(location.getZ());
double volume = 1.0D;
double pitch = 1.0D;
double minimumVolume = 0.0D;
switch (args.length) {
default:
case 8:
minimumVolume = getDouble(sender, args[7], 0.0D, 1.0D);
case 7:
pitch = getDouble(sender, args[6], 0.0D, 2.0D);
case 6:
volume = getDouble(sender, args[5], 0.0D, Float.MAX_VALUE);
case 5:
z = getRelativeDouble(z, sender, args[4]);
case 4:
y = getRelativeDouble(y, sender, args[3]);
case 3:
x = getRelativeDouble(x, sender, args[2]);
case 2:
// Noop
}
final double fixedVolume = volume > 1.0D ? volume * 16.0D : 16.0D;
final Location soundLocation = new Location(player.getWorld(), x, y, z);
if (location.distanceSquared(soundLocation) > fixedVolume * fixedVolume) {
if (minimumVolume <= 0.0D) {
sender.sendMessage(ChatColor.RED + playerArg + " is too far away to hear the sound");
return false;
}
final double deltaX = x - location.getX();
final double deltaY = y - location.getY();
final double deltaZ = z - location.getZ();
final double delta = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) / 2.0D;
if (delta > 0.0D) {
location.add(deltaX / delta, deltaY / delta, deltaZ / delta);
}
player.playSound(location, soundArg, (float) minimumVolume, (float) pitch);
} else {
player.playSound(soundLocation, soundArg, (float) volume, (float) pitch);
}
sender.sendMessage(String.format("Played '%s' to %s", soundArg, playerArg));
return true;
}
}