package org.newdawn.slick.tests;
import java.io.IOException;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.UnicodeFont;
import org.newdawn.slick.font.effects.ColorEffect;
import org.newdawn.slick.font.effects.ShadowEffect;
/**
* A simple test of the unicode font functionality provided
*
* @author Nathan Sweet <misc@n4te.com>
*/
public class UnicodeFontTest extends BasicGame {
/** The font we're going to display in the test */
private UnicodeFont unicodeFont;
/**
* Create the simple font test
*/
public UnicodeFontTest() {
super("Font Test");
}
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
container.setShowFPS(false);
// unicodeFont = new UnicodeFont(Font.decode("Arial Unicode MS"), 25, false, false);
unicodeFont = new UnicodeFont("c:/windows/fonts/arial.ttf", 48, false, false);
// unicodeFont.setPaddingBottom(10);
// unicodeFont.setPaddingRight(10);
// unicodeFont.setPaddingAdvanceX(-10);
// unicodeFont.getEffects().add(new ShadowEffect(java.awt.Color.black, 5, 5, 0.5f));
unicodeFont.getEffects().add(new ColorEffect(java.awt.Color.white));
// unicodeFont = new UnicodeFont("Arial", 25, false, false);
// unicodeFont = new UnicodeFont("Everson Mono", 44, false, false);
// font.addGlyphs(0, 255);
// font.addGlyphs("~!@#$%^&*()");
container.getGraphics().setBackground(Color.darkGray);
}
/**
* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.setColor(Color.white);
String text = "This is UnicodeFont!\nIt rockz. Kerning: T,";
unicodeFont.drawString(10, 33, text);
// unicodeFont.drawString(10, 33, text, Color.red, 8, 19);
g.setColor(Color.red);
g.drawRect(10, 33, unicodeFont.getWidth(text), unicodeFont.getLineHeight());
g.setColor(Color.blue);
int yOffset = unicodeFont.getYOffset(text);
g.drawRect(10, 33 + yOffset, unicodeFont.getWidth(text), unicodeFont.getHeight(text) - yOffset);
// font.drawString(10, 73, "\u6880\u6881\u6882 (...) \u6883\u6884\u6885\u6886\u6887 hi?");
unicodeFont.addGlyphs("~!@!#!#$%___--");
// Cypriot Syllabary glyphs (Everson Mono font): \uD802\uDC02\uD802\uDC03\uD802\uDC12 == 0x10802, 0x10803, s0x10812
// g.drawLine(0, container.getHeight() - 512, container.getWidth(), container.getHeight() - 512);
}
/**
* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
*/
public void update (GameContainer container, int delta) throws SlickException {
unicodeFont.loadGlyphs(1);
}
/**
* Entry point to our simple test
*
* @param args The arguments supplied to the test
* @throws SlickException Indicates a failure loading or processing resources
* @throws IOException Indicates a failure loading the font
*/
public static void main(String[] args) throws SlickException, IOException {
Input.disableControllers();
AppGameContainer container = new AppGameContainer(new UnicodeFontTest());
container.setDisplayMode(512, 600, false);
container.setTargetFrameRate(20);
container.start();
}
}