Package org.newdawn.slick.tests

Source Code of org.newdawn.slick.tests.UnicodeFontTest

package org.newdawn.slick.tests;

import java.io.IOException;

import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.UnicodeFont;
import org.newdawn.slick.font.effects.ColorEffect;
import org.newdawn.slick.font.effects.ShadowEffect;

/**
* A simple test of the unicode font functionality provided
*
* @author Nathan Sweet <misc@n4te.com>
*/
public class UnicodeFontTest extends BasicGame {
  /** The font we're going to display in the test */
  private UnicodeFont unicodeFont;

  /**
   * Create the simple font test
   */
  public UnicodeFontTest() {
    super("Font Test");
  }

  /**
   * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
   */
  public void init(GameContainer container) throws SlickException {
    container.setShowFPS(false);

    // unicodeFont = new UnicodeFont(Font.decode("Arial Unicode MS"), 25, false, false);
    unicodeFont = new UnicodeFont("c:/windows/fonts/arial.ttf", 48, false, false);
//    unicodeFont.setPaddingBottom(10);
//    unicodeFont.setPaddingRight(10);
//    unicodeFont.setPaddingAdvanceX(-10);
//    unicodeFont.getEffects().add(new ShadowEffect(java.awt.Color.black, 5, 5, 0.5f));
    unicodeFont.getEffects().add(new ColorEffect(java.awt.Color.white));

    // unicodeFont = new UnicodeFont("Arial", 25, false, false);
    // unicodeFont = new UnicodeFont("Everson Mono", 44, false, false);

    // font.addGlyphs(0, 255);
    // font.addGlyphs("~!@#$%^&*()");

    container.getGraphics().setBackground(Color.darkGray);
  }

  /**
   * @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
   */
  public void render(GameContainer container, Graphics g) {
    g.setColor(Color.white);

    String text = "This is UnicodeFont!\nIt rockz. Kerning: T,";
    unicodeFont.drawString(10, 33, text);
    // unicodeFont.drawString(10, 33, text, Color.red, 8, 19);
    g.setColor(Color.red);
    g.drawRect(10, 33, unicodeFont.getWidth(text), unicodeFont.getLineHeight());
    g.setColor(Color.blue);
    int yOffset = unicodeFont.getYOffset(text);
    g.drawRect(10, 33 + yOffset, unicodeFont.getWidth(text), unicodeFont.getHeight(text) - yOffset);

    // font.drawString(10, 73, "\u6880\u6881\u6882 (...) \u6883\u6884\u6885\u6886\u6887 hi?");

    unicodeFont.addGlyphs("~!@!#!#$%___--");
    // Cypriot Syllabary glyphs (Everson Mono font): \uD802\uDC02\uD802\uDC03\uD802\uDC12 == 0x10802, 0x10803, s0x10812
    // g.drawLine(0, container.getHeight() - 512, container.getWidth(), container.getHeight() - 512);
  }

  /**
   * @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
   */
  public void update (GameContainer container, int delta) throws SlickException {
    unicodeFont.loadGlyphs(1);
  }

  /**
   * Entry point to our simple test
   *
   * @param args The arguments supplied to the test
   * @throws SlickException Indicates a failure loading or processing resources
   * @throws IOException Indicates a failure loading the font
   */
  public static void main(String[] args) throws SlickException, IOException {
    Input.disableControllers();
    AppGameContainer container = new AppGameContainer(new UnicodeFontTest());
    container.setDisplayMode(512, 600, false);
    container.setTargetFrameRate(20);
    container.start();
  }
}
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