/*
* Copyright (C) 2014 Benny Bobaganoosh
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.base.engine.components;
import com.base.engine.core.Vector3f;
import com.base.engine.rendering.Attenuation;
import com.base.engine.rendering.Shader;
public class SpotLight extends PointLight
{
private float m_cutoff;
public SpotLight(Vector3f color, float intensity, Attenuation attenuation, float cutoff)
{
super(color, intensity, attenuation);
this.m_cutoff = cutoff;
SetShader(new Shader("forward-spot"));
}
public Vector3f GetDirection()
{
return GetTransform().GetTransformedRot().GetForward();
}
public float GetCutoff()
{
return m_cutoff;
}
public void SetCutoff(float cutoff)
{
this.m_cutoff = cutoff;
}
}